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📄 terraineffectmanager.h

📁 网络游戏魔域源代码 测试可以完整变异
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// TerrainEffectManager.h: interface for the TerrainEffectManager class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TERRAINEFFECTMANAGER_H__F110DACB_E760_4EA0_B002_647FCC56F4E8__INCLUDED_)
#define AFX_TERRAINEFFECTMANAGER_H__F110DACB_E760_4EA0_B002_647FCC56F4E8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "BaseFunc.h"
#include "3DMapEffect.h"

typedef struct
{
	char	szIndex[128];
	DWORD	dwDelay;
	DWORD	dwRandomDelay;
	int		nOffsetX;
	int		nOffsetY;
}TerrainEffectUnitInfo;

#include <vector>
using namespace std;
typedef vector<TerrainEffectUnitInfo*> VECTOR_TERRAINEFFECTUNIT;

class CTerainEffectUnit
{
public:
	CTerainEffectUnit();
	~CTerainEffectUnit();
private:
	VECTOR_TERRAINEFFECTUNIT m_setUnit;
	CMyPos m_posWorld;
	DWORD  m_dwTimeBegin;
	int    m_nDir;
	vector<C3DMapEffect*> m_setMapEffect;
public:
	BOOL Process();
	void Destroy();
public:
	void SetPos(CMyPos posWorld){m_posWorld = posWorld;}
	void AddUnit(TerrainEffectUnitInfo* pInfo){m_setUnit.push_back(pInfo);}
	BOOL Create(char* pszFileName);
	void Die();
	static CTerainEffectUnit* CreateNew(char* pszFileName);
	void SetDir(int nDir){m_nDir = nDir;}
	void Rotate(CMyPos posSender, CMyPos posTarget);
};


typedef vector<CTerainEffectUnit*> VECTOR_TERRAINEFFECT;
class CTerrainEffectManager  
{
public:
	CTerrainEffectManager();
	virtual ~CTerrainEffectManager();
private:
	VECTOR_TERRAINEFFECT m_setEffect;
public:
	void Process();
	void Destroy();
	void AddUnit(CTerainEffectUnit* pUnit){m_setEffect.push_back(pUnit);}
};
#endif // !defined(AFX_TERRAINEFFECTMANAGER_H__F110DACB_E760_4EA0_B002_647FCC56F4E8__INCLUDED_)

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