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📄 airbubble.h

📁 网络游戏魔域源代码 测试可以完整变异
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#ifndef AIRBUBBLE_HEADER_KATTY
#define AIRBUBBLE_HEADER_KATTY

 
#include <windows.h>
#include <Windef.h>
#include "Ani.h"
#include "MapObj.h"
#include <deque>
#include "BaseFunc.h"
using namespace std;
 

 
enum{AIRBUBBLE_NONE,AIRBUBBLE_CREATE,AIRBUBBLE_SHOW,AIRBUBBLE_DESTROY};
const	BUBBLE_TYPE		= 7;
const	BUBBLE_FRAME	= 1;
  
class CAirBubble : public CMapObj
{
public:
	CAirBubble(){AIRBUBBLE_NONE;}
	~CAirBubble(){Destroy();}
	BOOL Create(DWORD dwDelayTime, int iWorldX, int iWorldY);
	void Destroy();
	void Process();
	void Show(void* pInfo);
	void SetPicture(char * pszFilename){ strcpy(m_szFileName,pszFilename); } 
	void GetPos		(int& iPosX, int& iPosY);
	void GetWorldPos(int& iWorldX, int& iWorldY){iWorldX = m_nOrigWorldPoint.x;iWorldY = m_nOrigWorldPoint.y;}
//	void GetSize	(CSize& sizeObj){sizeObj.iWidth =1;sizeObj.iHeight =1;sizeObj.iSize = 1;}
	void Process	(void* pInfo){}	
	int		m_iStatus;			//行为状态
 
private:  

	int		m_iWorldX;
	int		m_iWorldY;
	char 	m_szFileName[100];
	POINT	m_nShowWorldPoint;
	POINT	m_nOrigWorldPoint;
	int		m_nSpeed;
	int		m_nLoopCount;
	DWORD	m_dwCreateTime;
	DWORD	m_dwDelayTime;


};

typedef deque<CAirBubble *> DequeBubble;
class CAirBubbleSys: public CMapObj
{
public:
	CAirBubbleSys(){m_nStatus = AIRBUBBLE_NONE;}
	~CAirBubbleSys(){Destroy();}
	void Destroy();
	void* pInfo(){}
	void Show();
	BOOL Create(int nNum,int nType);	
	DequeBubble		m_dequeBubble;
	void AddBubble(int iWorldX,int iWorldY);

	void GetWorldPos(CMyPos& posWorld){posWorld.x=1000;posWorld.y=1000;}
	void GetPos(CMyPos& posCell)      {posCell.x=1000;posCell.y=1000;}
	void GetBase(CMySize& infoSize)   {infoSize.iWidth=1;infoSize.iHeight=1;}

private:
	char		m_szFileName[BUBBLE_TYPE][100];
	int			m_nStatus;
	int			m_nNum;
	DWORD		m_dwCreateTime;
};
 

#endif

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