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📄 mapobj.h

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#ifndef _MAPOBJ_H
#define _MAPOBJ_H

#include "ND_Bitmap.h"
#include "BaseFunc.h"

typedef struct 
{
	CMyPos posViewPoint;
	CMyPos posViewOffset;
	int    nMoveRateX;
	int    nMoveRateY;
}LayerShowInfo;

enum
{
		MAP_NONE                = 0,
        MAP_TERRAIN             = 1,
        MAP_TERRAIN_PART        = 2,
        MAP_SCENE               = 3,
        MAP_COVER               = 4,
        MAP_ROLE                = 5,
		MAP_HERO				= 6,
		MAP_PLAYER				= 7,
		MAP_PUZZLE				= 8,
		MAP_3DSIMPLE			= 9,
		MAP_3DEFFECT			= 10,
		MAP_2DITEM				= 11,
		MAP_3DNPC				= 12,
		MAP_3DOBJ				= 13,
		MAP_3DTRACE				= 14,
		MAP_SOUND				= 15,
		MAP_2DREGION			= 16,
		MAP_3DMAGICMAPITEM		= 17,
		MAP_3DITEM				= 18,
		MAP_3DEFFECTNEW			= 19,
};

class CMyBitmap;

class CMapObj 
{

public:
	CMapObj()								{m_nType = MAP_NONE;}
	virtual ~CMapObj(void)                  {}

public:
	virtual void Show(void* pInfo)      {}
	virtual void Process(void* pInfo)       {}

	virtual int  GetObjType()               {return m_nType;}
	virtual void GetWorldPos(CMyPos& posWorld){}

	virtual void GetPos(CMyPos& posCell)      {}
	virtual void SetPos(CMyPos posCell)       {}

	virtual void GetBase(CMySize& infoSize)   {infoSize.iWidth = 1;infoSize.iHeight =1;}
	virtual void SetBase(CMySize infoSize)   {}

	virtual BOOL IsFocus()                  {return false;}

	virtual CMyBitmap* GetImage(int& nPosX, int& nPosY)	{nPosX=nPosY=0; return NULL;}
	virtual SetARGB(DWORD dwARGB){m_dwARGB = dwARGB;}
	virtual DWORD GetARGB(){return m_dwARGB;}
public:
	int		m_nType;
	DWORD	m_dwARGB;
};
#include <deque>
using namespace std;
typedef deque<CMapObj* >  DEQUE_MAPOBJ;
#endif

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