📄 3dmapsimpleobj.h
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// 3DMapSimpleObj.h: interface for the C3DMapSimpleObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_)
#define AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMapObj.h"
#include "3DSimpleObj.h"
class C3DMapSimpleObj : public C3DMapObj
{
public:
C3DMapSimpleObj();
virtual ~C3DMapSimpleObj();
private:
C3DSimpleObj m_obj3DSimpleObj;
CMyPos m_posWorld;
DWORD m_dwTimeBegin;
DWORD m_dwFrameInterval;
BOOL m_bDie;
BOOL m_bRole;
float m_fHorizontal;
float m_fVertical;
public:
void SetRotate(float fHorizontal, float fVertical){m_fHorizontal = fHorizontal, m_fVertical = fVertical;}
void SetWorldPos(CMyPos posWorld);
void GetWorldPos(CMyPos& posWorld);
void SetFrameInterval(DWORD dwFrameInterval);
void AddEffect(char* pszIndex);
void Die(){m_bDie = true;}
BOOL IsDie(){return m_bDie;}
public:
void Show(void* pInfo);
void Process(void* pInfo);
void SetPos();
int GetObjType(){return MAP_3DSIMPLE;}
BOOL IsFocus(){return false;}
BOOL Create(OBJID idType, CMyPos posWorld, BOOL bRole = true);
public:
static C3DMapSimpleObj* CreateNew(OBJID idType, CMyPos posWorld, BOOL bRole = true);
};
#endif // !defined(AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_)
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