3dmapsimpleobj.h

来自「网络游戏魔域源代码 测试可以完整变异」· C头文件 代码 · 共 52 行

H
52
字号
// 3DMapSimpleObj.h: interface for the C3DMapSimpleObj class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_)
#define AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "3DMapObj.h"
#include "3DSimpleObj.h"

class C3DMapSimpleObj	:	public C3DMapObj  
{
public:
	C3DMapSimpleObj();
	virtual ~C3DMapSimpleObj();

private:
	C3DSimpleObj	m_obj3DSimpleObj;
	CMyPos			m_posWorld;
	DWORD			m_dwTimeBegin;
	DWORD			m_dwFrameInterval;
	BOOL			m_bDie;
	BOOL			m_bRole;
	float			m_fHorizontal;
	float			m_fVertical;
	
public:
	void SetRotate(float fHorizontal, float fVertical){m_fHorizontal = fHorizontal, m_fVertical = fVertical;}
	void SetWorldPos(CMyPos posWorld);
	void GetWorldPos(CMyPos& posWorld);
	void SetFrameInterval(DWORD dwFrameInterval);
	void AddEffect(char* pszIndex);
	void Die(){m_bDie = true;}
	BOOL IsDie(){return m_bDie;} 
public:
	void Show(void* pInfo);
	void Process(void* pInfo);
	void SetPos();
	int GetObjType(){return MAP_3DSIMPLE;}
	BOOL IsFocus(){return false;}
	BOOL Create(OBJID idType, CMyPos posWorld, BOOL bRole = true);
	
public:
	static C3DMapSimpleObj* CreateNew(OBJID idType, CMyPos posWorld, BOOL bRole = true);
};

#endif // !defined(AFX_3DMAPSIMPLEOBJ_H__8769B046_2EB4_46E8_B672_FA6FADBC0571__INCLUDED_)

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?