📄 2dmapitem.h
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// 2DMapItem.h: interface for the C2DMapItem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_2DMAPITEM_H__BEB266A1_58BE_4541_8B61_DC18A5BF9C9A__INCLUDED_)
#define AFX_2DMAPITEM_H__BEB266A1_58BE_4541_8B61_DC18A5BF9C9A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "2DMapObj.h"
#include "AniEffect.h"
#include "Game3DEffectEx.h"
class C2DMapItem : public C2DMapObj
{
public:
C2DMapItem(OBJID idItemType);
C2DMapItem() {}
virtual ~C2DMapItem();
OBJID GetItemType() {return m_idItemType;}
OBJID GetItemID() {return m_idItem;}
private:
DWORD m_dwBegin;
DWORD m_dwFrame;
OBJID m_idItem ;
OBJID m_idItemType;
CMyPos m_posWorld;
BOOL m_bShowName;
char m_szName[_MAX_NAMESIZE];
CGame3DEffectEx m_objEffectEx;
public:
void SetShowName(char* szName) {strcpy(m_szName,szName);}
void Show(void* pInfo);
void Process(void* pInfo);
int GetObjType(){return MAP_2DITEM;}
BOOL IsFocus();
void BeShowName(BOOL bShow){m_bShowName = bShow;}
public:
static C2DMapItem* CreateNew(CMyPos posCell,OBJID idItem, OBJID idItemType,char* szName=NULL);
};
#endif // !defined(AFX_2DMAPITEM_H__BEB266A1_58BE_4541_8B61_DC18A5BF9C9A__INCLUDED_)
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