📄 2dmappuzzleobj.cpp
字号:
// 2DMapPuzzleObj.cpp: implementation of the C2DMapPuzzleObj class.
//
//////////////////////////////////////////////////////////////////////
#include "2DMapPuzzleObj.h"
#include "3DGameMap.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
C2DMapPuzzleObj::C2DMapPuzzleObj()
{
m_dwARGB = 0xffffffff;
}
C2DMapPuzzleObj::~C2DMapPuzzleObj()
{
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::Show(void* pInfo)
{
if(!pInfo)
return;
LayerShowInfo* pShowInfo = (LayerShowInfo*)pInfo;
CMyPos posView;
posView.x = pShowInfo->posViewPoint.x;
posView.y = pShowInfo->posViewPoint.y;
CMySize sizeMap;
g_objGameMap.GetMapSize(sizeMap);
CMyPos posCenter;
posCenter.x =sizeMap.iWidth*_CELL_WIDTH/2;
posCenter.y =sizeMap.iHeight*_CELL_HEIGHT/2;
CMySize sizeBmp;
m_bmpPuzzle.GetSize(sizeBmp);
CMyPos posLU;
posLU.x =posCenter.x-sizeBmp.iWidth/2;
posLU.y =posCenter.y-sizeBmp.iHeight/2;
CMyPos posShow;
posShow.x = posView.x - posLU.x;
posShow.y = posView.y - posLU.y;
m_bmpPuzzle.SetColor(m_dwARGB);
m_bmpPuzzle.SetTerrainFlag(false);
m_bmpPuzzle.SetMoveRate(pShowInfo->nMoveRateX, pShowInfo->nMoveRateY);
m_bmpPuzzle.Show(-posShow.x, -posShow.y);
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::LoadData(FILE* fp)
{
if(!fp)
return;
char szFileName[_MAX_PATH];
fread(szFileName, sizeof(char), _MAX_PATH, fp);
MYASSERT(m_bmpPuzzle.Load(szFileName));
strcpy(m_szFileName, szFileName);
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::SaveData(FILE* fp)
{
if(!fp)
return;
fwrite(m_szFileName, sizeof(char), _MAX_PATH, fp);
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::LoadFile(char* pszFile)
{
if(!pszFile)
return;
MYASSERT(m_bmpPuzzle.Load(pszFile));
strcpy(m_szFileName, pszFile);
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::SaveText(FILE* fp)
{
if(!fp)
return;
fprintf(fp, "PuzzleFile=%s\n", m_szFileName);
}
//------------------------------------------------------------------------
void C2DMapPuzzleObj::LoadText(FILE* fp)
{
if(!fp)
return;
fscanf(fp, "PuzzleFile=%s\n", m_szFileName);
}
//------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -