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📄 skylayer.h

📁 网络游戏魔域源代码 测试可以完整变异
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#ifndef HEADER_SKY_KATTY
#define HEADER_SKY_KATTY
#include "maplayer.h"
#include "weather.h"
#include "airbubble.h"

class CSkyLayer :public CMapLayer
{
public:
	CSkyLayer(){}
	~CSkyLayer(){Destroy();}
	void Destroy();
	void Show(CMyPos posShow);
	void Process(void* pInfo);
	int  GetType(){return LAYER_SKY;} 
	static CSkyLayer * CreateNew();

	void CreateFireWork_Char(int nScreenX,int nScreenY, char * szLetter ,int nType,DWORD dwDelayTime){m_objCharFirework.Create(nScreenX,nScreenY,szLetter,nType,dwDelayTime);}
	void CreateFireWork(int nScreenX,int nScreenY,  int nRadius ,int nColor,DWORD dwDelayTime=0){m_objfirework.Create(nScreenX,nScreenY,1,nRadius,0,nColor,dwDelayTime);}
	void CreateAirBubble(int nBubbleNum){ m_objAirBubble.Create(nBubbleNum,0);}

	   
	BOOL CreateWeather(int nType,int nWindDir,int nLevel,DWORD dwColor = 0x00ffffff){return m_objWeather.CreateEnv(nType,nWindDir,nLevel,dwColor);}
	void SetWeather(int nWindDir,int nLevel){m_objWeather.SetEnv(nWindDir,nLevel);}
	void StopWeather(){m_objWeather.StopEnv();} 
	void DestroyWeather(){m_objWeather.Destroy();}
	void PauseWeather(){m_objWeather.Pause();}
	void ContinueWeather(){m_objWeather.Continue();}
	int  GetWeathType(){return m_objWeather.m_nType;}

	void AddObj(CMapObj* obj);
	void ClearObj();
 

 
private:
	CWeather		m_objWeather;
	Firework		m_objfirework;
  	CFireWorkChar	m_objCharFirework;  
	CAirBubbleSys	m_objAirBubble;
	DEQUE_MAPOBJ	m_dequeMapObj;
};


#endif

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