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📄 anifilemanager.h

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//--------------------------------------------------------------------------------------
// File Name: AniFileManager.h
// Create by: Huang Yuhang
// Create on: 2003/9/24 11:25
//--------------------------------------------------------------------------------------
#ifndef _ANIFILEMANAGER_H
#define _ANIFILEMANAGER_H

#include "DataAniModule.h"
#include "AniFile.h"
#include <VECTOR>

using namespace std;
class CFrameSet  : public IFrameSet
{
public:
	CFrameSet(void){}
	virtual ~CFrameSet(void){this->Clear();}
private:
	vector<char*> m_setFrame;
public:
	void InsertFrame(const char* pszFrame);
	void Clear();
	unsigned long	GetFrameAmount();
	char*			GetFrameByIndex(int nIndex);
};

class CAniFileManager  : public IDai
{
public:
	CAniFileManager();
	virtual ~CAniFileManager();
public:
	unsigned long	Load(const char* pszFileName, BOOL bFroceBin);
	void			UnLoad(const char* pszFileName);
	void			Clear();
	vector<CAniFile*>	m_setAniFile;
// for editor
public:
	unsigned long	Ani2Dai(const char* pszAniFileName, const char* pszDaiFileName, unsigned long& uLastErrorLine);
	unsigned long	Dai2Ani(const char* pszDaiFileName, const char* pszAniFileName, unsigned long& uLastErrorLine);
private:
	unsigned long	LoadAni(const char* pszFileName);
	unsigned long	LoadDai(const char* pszFileName);
public:
	unsigned long	Locate(const char* pszFileName, const char* pszindex, IFrameSet* pInfoFrame);
};

#endif

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