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📄 dlgother.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgOther.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgOther.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgOther dialog


CDlgOther::CDlgOther(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgOther::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgOther)
	m_bShow = false ;	
	m_Pnt = CPoint (0, 0 ) ;
	//}}AFX_DATA_INIT
}


void CDlgOther::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgOther)
	DDX_Control(pDX, IDC_OTHER_BTN_LAY, m_OtherBtnLay);
	DDX_Control(pDX, IDC_OTHER_BTN_DEL, m_OtherBtnDel);
	DDX_Control(pDX, IDC_BTN_CLOSEB, m_BtnCloseB);
	DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
	DDX_Control(pDX, IDC_BTN_HELP, m_BtnHelp);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgOther, CDialog)
	//{{AFX_MSG_MAP(CDlgOther)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_BTN_CLOSEB, OnBtnCloseb)
	ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
	ON_BN_CLICKED(IDC_BTN_HELP, OnBtnHelp)
	ON_BN_CLICKED(IDC_OTHER_BTN_LAY, OnOtherBtnLay)
	ON_BN_CLICKED(IDC_OTHER_BTN_DEL, OnOtherBtnDel)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgOther message handlers

LRESULT CDlgOther::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	switch ( message )
	{
	case WM_SHOWWINDOW:
		m_bShow = wParam ;
		break ;
	case WM_COMMAND:
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			return true ;
		}
		break ;
	}
	
	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgOther::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	
	return g_StockBrush ;
}

BOOL CDlgOther::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect ;
	CDlgOther::GetWindowRect ( rect ) ;

	// Init the button
	m_OtherBtnLay.Init ( rect.left, rect.top, "Button401" ) ;
	m_OtherBtnDel.Init ( rect.left, rect.top, "Button402" ) ;
	m_BtnCloseB.Init ( rect.left, rect.top, "Button3" ) ;
	m_BtnClose.Init ( rect.left, rect.top, "Button5" ) ;
	m_BtnHelp.Init ( rect.left, rect.top, "Button4" ) ;
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgOther::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	m_Pnt.x = x ;
	m_Pnt.y = y ;
}

void CDlgOther::Show()
{
	if ( m_bShow )
	{
		// Show the owner
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
													  "Dialog40",
													  EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
			ShowAni->Show ( 0,
							m_Pnt.x,
							m_Pnt.y ) ;
		else 
			return ;
		
		// Show the button
		m_OtherBtnLay.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_OtherBtnDel.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_BtnCloseB.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_BtnClose.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_BtnHelp.Show ( m_Pnt.x, m_Pnt.y ) ;
	}
}

void CDlgOther::OnBtnCloseb() 
{
	CDlgOther::ShowWindow ( SW_HIDE ) ;	
}

void CDlgOther::OnBtnClose() 
{
	CDlgOther::ShowWindow ( SW_HIDE ) ;		
}

void CDlgOther::OnBtnHelp() 
{
	CDlgOther::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_HELPDLG_SHOW, DLG_OTHER ) ;				
}

void CDlgOther::OnOtherBtnLay() 
{
	// TODO: Add your control notification handler code here
	
}

void CDlgOther::OnOtherBtnDel() 
{
	CDlgOther::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_OTHER_DELNPC ) ;	
}

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