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📄 dlgeffigy.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGEFFIGY_H__C153EBDC_E8E1_4C95_886B_628A985CEEE3__INCLUDED_)
#define AFX_DLGEFFIGY_H__C153EBDC_E8E1_4C95_886B_628A985CEEE3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEffigy.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgEffigy dialog
#include "MyButton.h"

class CDlgEffigy : public CDialog
{
// Construction
public:
	void Show();
	CDlgEffigy(CWnd* pParent = NULL);   // standard constructor
	BOOL				m_bShow ;
private:
	CPoint				m_Pnt ;
	int 				m_nPntX ;
	BOOL				m_bPlay ;
	int					m_nDir ;

	// show the frame
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;
public:
// Dialog Data
	//{{AFX_DATA(CDlgEffigy)
	enum { IDD = IDD_DIALOG_EFFIGY };
	CMyButton	m_EffigyRight;
	CMyButton	m_EffigyPandP;
	CMyButton	m_EffigyOk;
	CMyButton	m_EffigyLeft;
	CMyButton	m_Effigy_CLoseS;
	CMyButton	m_Effigy_Close;
	CMyButton	m_BtnHelp;
	CMyButton	m_ActBtn1;
	CMyButton	m_ActBtn2;
	CMyButton	m_ActBtn3;
	CMyButton	m_ActBtn4;
	CMyButton	m_ActBtn5;
	CMyButton	m_ActBtn6;
	CMyButton	m_ActBtn7;
	CMyButton	m_ActBtn8;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgEffigy)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgEffigy)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnBtnHelp();
	afx_msg void OnEffigyClose();
	afx_msg void OnEffigyCloses();
	afx_msg void OnActBtn1();
	afx_msg void OnActBtn2();
	afx_msg void OnActBtn3();
	afx_msg void OnActBtn4();
	afx_msg void OnActBtn5();
	afx_msg void OnActBtn6();
	afx_msg void OnActBtn7();
	afx_msg void OnActBtn8();
	afx_msg void OnEffigyPandp();
	afx_msg void OnEffigyLeft();
	afx_msg void OnEffigyRight();
	afx_msg void OnEffigyOk();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGEFFIGY_H__C153EBDC_E8E1_4C95_886B_628A985CEEE3__INCLUDED_)

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