📄 dlgplayertaskget.h
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#if !defined(AFX_DLGPLAYERTASKGET_H__4D520B0F_5A42_409E_AD0D_81DB1AB4221C__INCLUDED_)
#define AFX_DLGPLAYERTASKGET_H__4D520B0F_5A42_409E_AD0D_81DB1AB4221C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgPlayerTaskGet.h : header file
//
#include "MyEdit.h"
#include "MyButton.h"
#include "MyGrid.h"
#include "MyStatic.h"
#include "DlgListBox.h"
#include "DlgTaskItem.h"
#include "DlgTaskMonster.h"
#include "DlgTaskKiller.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerTaskGet dialog
class CDlgPlayerTaskGet : public CDialog
{
// Construction
public:
void ShowSetDlg();
BOOL m_bShow;
void Show();
CDlgPlayerTaskGet(CWnd* pParent = NULL); // standard constructor
public:
void SetTaskSetOk(int nMode);
BOOL CheckItem(OBJID idItem);
int m_nReqLevel;
void ResetTaskData();
int m_uCurSetDlg;
void CloseCurSetDlg();
CDlgTaskItem m_DlgTaskItem;
CDlgTaskMonster m_DlgTaskMonster;
CDlgTaskKiller m_DlgTaskKiller;
// Dialog Data
//{{AFX_DATA(CDlgPlayerTaskGet)
enum { IDD = IDD_DIALOG_PLAYERTASKGET };
CMyList m_ListReqLev;
CMyStatic m_StaReqLev;
CMyEdit m_EditMoney;
CMyButton m_BtnCloseD;
CMyGrid m_GridTaskItem;
CMyEdit m_EditTaskName;
CMyEdit m_EditTaskInfo;
CMyButton m_BtnSetMonster;
CMyButton m_BtnSetKiller;
CMyButton m_BtnSetItem;
CMyButton m_BtnTaskGetOk;
CMyButton m_BtnReqLev;
CMyButton m_BtnClose;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgPlayerTaskGet)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
CPoint m_Pnt;
// Generated message map functions
//{{AFX_MSG(CDlgPlayerTaskGet)
afx_msg void OnBtnClose();
afx_msg void OnBtnReqlev();
afx_msg void OnBtnSetitem();
afx_msg void OnBtnSetkiller();
afx_msg void OnBtnSetmonster();
afx_msg void OnBtnTaskgetok();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnBtnClosed();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGPLAYERTASKGET_H__4D520B0F_5A42_409E_AD0D_81DB1AB4221C__INCLUDED_)
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