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📄 dlghead.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgHead.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgHead.h"

#include "Hero.h"
#include "Player.h"
#include "GamePlayerSet.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgHead dialog


CDlgHead::CDlgHead(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgHead::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgHead)
	m_bShow = false ;
	m_Pnt = CPoint ( 0, 0 ) ;
	m_nFace = 0 ;
	m_nLook = 0 ;
	//}}AFX_DATA_INIT
}


void CDlgHead::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgHead)
	DDX_Control(pDX, IDC_STA_TITLE, m_StaTitle);
	DDX_Control(pDX, IDC_STA_DUKE, m_StaDuke);
	DDX_Control(pDX, IDC_IMG_HEADS, m_ImgHeadS);
	DDX_Control(pDX, IDC_IMG_HEADB, m_ImgHeadB);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgHead, CDialog)
	//{{AFX_MSG_MAP(CDlgHead)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_IMG_HEADB, OnImgHeadb)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgHead message handlers

LRESULT CDlgHead::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	if ( message == WM_ENABLE )
	{
		m_bShow = wParam ;
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			return true ;
		}

	}

	
	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgHead::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush ;
}

BOOL CDlgHead::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect ;
	CDlgHead::GetWindowRect ( rect ) ;

	// Init the image
	m_ImgHeadS.Init ( rect.left, rect.top ) ;
	m_ImgHeadB.Init ( rect.left, rect.top, NULL, FACE_IMAGE ) ;

	// Init the static
	m_StaTitle.Init ( rect.left, rect.top ) ;
	m_StaDuke.Init ( rect.left, rect.top ) ;
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgHead::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	m_Pnt.x = x ;
	m_Pnt.y = y ;
}

void CDlgHead::Show()
{
	if ( m_bShow )
	{
		// Show the owner	
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
														  "Dialog52",
														  EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
			ShowAni->Show ( 0, m_Pnt.x, m_Pnt.y ) ;
		else
			return ;

		// Show the image		
		m_ImgHeadS.Show ( m_Pnt.x, m_Pnt.y ) ;
		if ( g_objPlayerSet.GetFocusPlayer() != NULL && g_objPlayerSet.GetFocusPlayer()->IsPlayer() )
		{
			CPlayer *pPlayer = g_objPlayerSet.GetFocusPlayer() ;
			if ( pPlayer != NULL &&
					( pPlayer->GetFace() != m_nFace ||
						pPlayer->GetLook() != m_nLook ) )
			{
				m_nFace = pPlayer->GetFace() ;
				m_nLook = pPlayer->GetLook() ;
				m_StaTitle.SetWindowText( pPlayer->GetHororTitle( pPlayer->GetSelectedHonorTitle() ) ) ;
				m_StaDuke.SetWindowText( pPlayer->GetNobilityTitle() ) ;
				m_ImgHeadB.InsertImage( NULL, m_nFace, m_nLook, true ) ;
			}
			m_ImgHeadB.Show ( m_Pnt.x, m_Pnt.y ) ;
			m_ImgHeadS.Show ( m_Pnt.x, m_Pnt.y ) ;
				// Show the static
			m_StaTitle.Show ( m_Pnt.x, m_Pnt.y ) ;
			m_StaDuke.Show ( m_Pnt.x, m_Pnt.y ) ;
			return ;
		}
		else 
		{
			if ( g_objHero.GetFace() != m_nFace || g_objHero.GetLook() != m_nLook )
			{
				m_nFace = g_objHero.GetFace() ;
				m_nLook = g_objHero.GetLook() ;
				m_StaTitle.SetWindowText( g_objHero.GetHororTitle( g_objHero.GetSelectedHonorTitle() ) ) ;
				m_StaDuke.SetWindowText( g_objHero.GetNobilityTitle() ) ;
				m_ImgHeadB.InsertImage( NULL, m_nFace, m_nLook, true ) ;
			}
			m_ImgHeadB.Show ( m_Pnt.x, m_Pnt.y ) ;
			m_ImgHeadS.Show ( m_Pnt.x, m_Pnt.y ) ;
			// Show the static
			m_StaTitle.Show ( m_Pnt.x, m_Pnt.y ) ;
			m_StaDuke.Show ( m_Pnt.x, m_Pnt.y ) ;
		}
	}
}

void CDlgHead::OnImgHeadb() 
{

}

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