📄 dlgmonsterheads.h
字号:
#if !defined(AFX_DLGMONSTERHEADS_H__39D297D5_A47E_43DE_A97D_50B271D2FFCC__INCLUDED_)
#define AFX_DLGMONSTERHEADS_H__39D297D5_A47E_43DE_A97D_50B271D2FFCC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMonsterHeads.h : header file
//
#include "MyStatic.h"
#include "MyButton.h"
#include "MyImage.h"
#include "MyProgress.h"
#include <vector>
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterHeads dialog
class CDlgMonsterHeads : public CDialog
{
// Construction
private:
BOOL m_bHeadClick1;
BOOL m_bHeadClick2;
BOOL m_bHeadClick3;
BOOL m_bHeadClick4;
DWORD m_Hp1;
DWORD m_Hp2;
DWORD m_Hp3;
DWORD m_Hp4;
DWORD m_Exp1;
DWORD m_Exp2;
DWORD m_Exp3;
DWORD m_Exp4;
DWORD m_Xp1;
DWORD m_Xp2;
DWORD m_Xp3;
DWORD m_Xp4;
vector<OBJID> m_setMonsterHead;
OBJID m_setMonsterCall[4];
CMyPos GetEffectHeadPos(int x, int y);
public:
BOOL KillMonster(OBJID idMonster);
BOOL CallMonster(OBJID idMonster);
void AddCallMonster(OBJID idMonster);
void DelCallMonster(OBJID idMonster);
void UpdataCallMonster();
void FlashMonsterHeads();
void FlashMonsterStatus();
int ShowProgressInfo();
void ResetCallMonster();
void AddEffect(char* szEffect, OBJID idPet);
CPoint m_Pnt;
BOOL m_bShow;
CGame3DEffectEx m_EffectHead1;
CGame3DEffectEx m_EffectHead2;
CGame3DEffectEx m_EffectHead3;
CGame3DEffectEx m_EffectHead4;
void ReCallMonsters();
void ResetMonsterHeads();
void HideCurMonsterBtns(int nIndex);
void SetMonsterHeads(OBJID idMonster);
void Show();
CDlgMonsterHeads(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgMonsterHeads)
enum { IDD = IDD_DIALOG_MONSTERHEADS };
CMyStatic m_StaXp1;
CMyStatic m_StaXp2;
CMyStatic m_StaXp3;
CMyStatic m_StaXp4;
CMyStatic m_StaHp1;
CMyStatic m_StaHp2;
CMyStatic m_StaHp3;
CMyStatic m_StaHp4;
CMyStatic m_StaExp1;
CMyStatic m_StaExp2;
CMyStatic m_StaExp3;
CMyStatic m_StaExp4;
CMyStatic m_StaName4;
CMyStatic m_StaName3;
CMyStatic m_StaName2;
CMyStatic m_StaName1;
CMyProgress m_ProgressXp4;
CMyProgress m_ProgressXp3;
CMyProgress m_ProgressXp2;
CMyProgress m_ProgressXp1;
CMyProgress m_ProgressHp4;
CMyProgress m_ProgressHp3;
CMyProgress m_ProgressHp2;
CMyProgress m_ProgressHp1;
CMyProgress m_ProgressExp4;
CMyProgress m_ProgressExp3;
CMyProgress m_ProgressExp2;
CMyProgress m_ProgressExp1;
CMyStatic m_ImgHeadBack4;
CMyStatic m_ImgHeadBack3;
CMyStatic m_ImgHeadBack2;
CMyStatic m_ImgHeadBack1;
CMyImage m_ImgHead4;
CMyImage m_ImgHead3;
CMyImage m_ImgHead2;
CMyImage m_ImgHead1;
CMyButton m_BtnCall4;
CMyButton m_BtnCall3;
CMyButton m_BtnCall2;
CMyButton m_BtnCall1;
CMyButton m_BtnAttach4;
CMyButton m_BtnAttach3;
CMyButton m_BtnAttach2;
CMyButton m_BtnAttach1;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgMonsterHeads)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgMonsterHeads)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnBtnAttach1();
afx_msg void OnBtnAttach2();
afx_msg void OnBtnAttach3();
afx_msg void OnBtnAttach4();
afx_msg void OnBtnCall1();
afx_msg void OnBtnCall2();
afx_msg void OnBtnCall3();
afx_msg void OnBtnCall4();
afx_msg void OnImgHead1();
afx_msg void OnImgHead2();
afx_msg void OnImgHead3();
afx_msg void OnImgHead4();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGMONSTERHEADS_H__39D297D5_A47E_43DE_A97D_50B271D2FFCC__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -