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📄 dlgsetup_graph.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgSetup_Graph.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgSetup_Graph.h"

#include "Hero.h"
#include "Role.h"
#include "3DGamemap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgSetup_Graph dialog


CDlgSetup_Graph::CDlgSetup_Graph(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgSetup_Graph::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgSetup_Graph)
		// NOTE: the ClassWizard will add member initialization here
	m_bShow = false;
	m_Pnt = CPoint( 0,0 );
	//}}AFX_DATA_INIT
}


void CDlgSetup_Graph::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgSetup_Graph)
	DDX_Control(pDX, IDC_CHK_WEATHER, m_ChkWeather);
	DDX_Control(pDX, IDC_CHK_SHADOW, m_ChkShadow);
	DDX_Control(pDX, IDC_CHK_ROLENAME, m_ChkRoleName);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgSetup_Graph, CDialog)
	//{{AFX_MSG_MAP(CDlgSetup_Graph)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_CHK_ROLENAME, OnChkRolename)
	ON_BN_CLICKED(IDC_CHK_SHADOW, OnChkShadow)
	ON_BN_CLICKED(IDC_CHK_WEATHER, OnChkWeather)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgSetup_Graph message handlers

LRESULT CDlgSetup_Graph::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if ( message == WM_ENABLE )
	{
		m_bShow = wParam ;
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			return true ;
		}

	}

	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgSetup_Graph::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	
	// TODO: Return a different brush if the default is not desired
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush;
}

BOOL CDlgSetup_Graph::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	CRect rect ;
	CDlgSetup_Graph::GetWindowRect ( rect ) ;
	m_ChkRoleName.Init(rect.left,rect.top,"Check190",2);
	m_ChkShadow.Init(rect.left,rect.top,"Check190",2);
	m_ChkWeather.Init(rect.left,rect.top,"Check190",2);
	m_ChkWeather.SetCheckValue(1);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgSetup_Graph::Show(int x, int y)
{
	if (m_bShow)
	{
		m_ChkRoleName.Show(m_Pnt.x+x,m_Pnt.y+y);
		m_ChkShadow.Show(m_Pnt.x+x,m_Pnt.y+y);
		m_ChkWeather.Show(m_Pnt.x+x,m_Pnt.y+y);
	}
}

void CDlgSetup_Graph::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	m_Pnt.x = x;
	m_Pnt.y = y;
	// TODO: Add your message handler code here
	
}

void CDlgSetup_Graph::OnChkRolename() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/Dlg_Ok.wav");
	g_objGameMap.SetShowMapObjInfoFlag(m_ChkRoleName.GetCheckValue());
	CDlgSetup_Graph::GetParent ()->GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_SETUP_SHIFT, m_ChkRoleName.GetCheckValue() ) ;
}

void CDlgSetup_Graph::OnChkShadow() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/Dlg_Ok.wav");
	if (m_ChkShadow.GetCheckValue()==1)
	{
		CRole::s_nShadowType = CRole::SHADOW_REAL ;			
	}
	else
	{
		CRole::s_nShadowType = CRole::SHADOW_NONE ;			
	}
}

void CDlgSetup_Graph::OnChkWeather() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/Dlg_Ok.wav");
	
}

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