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📄 dlgrolecreate.h

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#if !defined(AFX_DLGROLECREATE_H__D27F8954_E6C4_407D_9E3D_A4ADF0879630__INCLUDED_)
#define AFX_DLGROLECREATE_H__D27F8954_E6C4_407D_9E3D_A4ADF0879630__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgRoleCreate.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgRoleCreate dialog
#include "MyImage.h"
#include "MyStatic.h"
#include "MyButton.h"
#include "MyEdit.h"
#include "MyCheck.h"
#include "3DSimpleRole.h"

class CDlgRoleCreate : public CDialog
{
// Construction
public:
	void SetAcnAndPsw( const char* strAccount, const char* strPassword );
	void Show();
	void ShowRoleInfo();
	void SetRoleFace();
	CDlgRoleCreate(CWnd* pParent = NULL);   // standard constructor
	BOOL				m_bShow ;
private:
	BYTE				m_btSex ;
	BYTE				m_btPro ;
	int					m_nLookIndex;
	char				m_cLength;
	char				m_cFat;
	char				m_strRoleType[64] ;
	char				m_strRoleName[16] ;
	char				m_strAccount[16] ;
	char				m_strPassword[16] ;
	C3DSimpleRole		m_ShowRoleA ;
	C3DSimpleRole		m_ShowRoleB ;
	C3DSimpleRole		m_ShowRoleC ;
public:
	float m_RoleZoom;
	void EnableCreate(BOOL bFlag);
	void CreateReset();
	void CreateExit();
	void CreateRole();
	void ReInit();
	BOOL IsSelRoleOk() {return m_bSelRoleOk;}
// Dialog Data
	//{{AFX_DATA(CDlgRoleCreate)
	enum { IDD = IDD_DIALOG_ROLECREATE };
	CMyButton	m_BtnReset;
	CMyButton	m_BtnChgFace;
	CMyButton	m_BtnChgBody;
	CMyStatic	m_StaSex;
	CMyImage	m_ImgFace;
	CMyImage	m_ImgDataBk;
	CMyButton	m_BtnRight3;
	CMyButton	m_BtnRight2;
	CMyButton	m_BtnRight1;
	CMyButton	m_BtnLeft3;
	CMyButton	m_BtnLeft2;
	CMyButton	m_BtnLeft1;
	CMyImage	m_Img3;
	CMyImage	m_ImgFaceSelBk;
	CMyImage	m_ImgRoleSel;
	CMyImage			m_Img2;
	CMyImage			m_Img1;
	CMyButton			m_RoleCreateExitBtn;
	CMyStatic			m_RoleCreateDataSta ;
	CMyEdit				m_RoleCreateNameEdt ;
	CMyButton			m_RoleCreateOkBtn ;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgRoleCreate)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	int m_nSexRole;
	BOOL m_bSelected;
	DWORD m_RoleShowTime;
	CMyPos m_RolePos;
	void ProcessRoleShow(BOOL bBack);
	BOOL m_bSelRoleOk;
	int m_nRoleSelIndex;

	// Generated message map functions
	//{{AFX_MSG(CDlgRoleCreate)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnRolecreateBtnOk();
	afx_msg void OnRolecreateBtnExit();
	afx_msg void OnRolechooseMimg1();
	afx_msg void OnRolechooseMimg2();
	afx_msg void OnRolecreateBtnReset();
	afx_msg void OnRolechooseMimg3();
	afx_msg void OnBtnLeft3();
	afx_msg void OnBtnRight3();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnBtnChgbody();
	afx_msg void OnBtnChgface();
	afx_msg void OnBtnLeft1();
	afx_msg void OnBtnRight1();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGROLECREATE_H__D27F8954_E6C4_407D_9E3D_A4ADF0879630__INCLUDED_)

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