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📄 dlgmonsterdepot.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGMONSTERDEPOT_H__CF218F5E_7B1A_4163_B84A_CC9ABECD0D8F__INCLUDED_)
#define AFX_DLGMONSTERDEPOT_H__CF218F5E_7B1A_4163_B84A_CC9ABECD0D8F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMonsterDepot.h : header file
//
#include "MyStatic.h"
#include "MyGrid.h"
#include "MyButton.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterDepot dialog

class CDlgMonsterDepot : public CDialog
{
// Construction
public:
	void SetMonster();
	BOOL m_bShow;
	void ResetDepot();
	void Show();
	CDlgMonsterDepot(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDlgMonsterDepot)
	enum { IDD = IDD_DIALOG_MONSTERDEPOT };
	CMyStatic	m_StaMagicAttact1;
	CMyStatic	m_StaName1;
	CMyStatic	m_StaLevel1;
	CMyStatic	m_StaAttact1;
	CMyStatic	m_StaMagicAttact2;
	CMyStatic	m_StaName2;
	CMyStatic	m_StaLevel2;
	CMyStatic	m_StaAttact2;
	CMyStatic	m_StaMagicAttact3;
	CMyStatic	m_StaName3;
	CMyStatic	m_StaLevel3;
	CMyStatic	m_StaAttact3;
	CMyStatic	m_StaMagicAttact4;
	CMyStatic	m_StaName4;
	CMyStatic	m_StaLevel4;
	CMyStatic	m_StaAttact4;
	CMyStatic	m_StaMagicAttact5;
	CMyStatic	m_StaName5;
	CMyStatic	m_StaLevel5;
	CMyStatic	m_StaAttact5;
	CMyGrid		m_GridMonster;
	CMyButton	m_BtnPageUp;
	CMyButton	m_BtnPageDown;
	CMyButton	m_BtnClose;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgMonsterDepot)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	CPoint m_Pnt;

	// Generated message map functions
	//{{AFX_MSG(CDlgMonsterDepot)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnBtnClose();
	afx_msg void OnBtnPagedown();
	afx_msg void OnBtnPageup();
	afx_msg void OnMonster1();
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGMONSTERDEPOT_H__CF218F5E_7B1A_4163_B84A_CC9ABECD0D8F__INCLUDED_)

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