📄 dlgdicelist.cpp
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// DlgDiceList.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgDiceList.h"
#include "Hero.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgDiceList dialog
CDlgDiceList::CDlgDiceList(CWnd* pParent /*=NULL*/)
: CDialog(CDlgDiceList::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgDiceList)
m_bShow = false ;
m_Pnt = CPoint ( 0, 0 ) ;
//}}AFX_DATA_INIT
}
void CDlgDiceList::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgDiceList)
DDX_Control(pDX, IDC_DICELIST_LIST, m_DiceListList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgDiceList, CDialog)
//{{AFX_MSG_MAP(CDlgDiceList)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgDiceList message handlers
LRESULT CDlgDiceList::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
if ( message == WM_SHOWWINDOW )
m_bShow = wParam ;
else if ( message == WM_COMMAND )
if ( wParam == 1 || wParam == 2 )
return true ;
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgDiceList::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode ( TRANSPARENT ) ;
return g_StockBrush ;
}
BOOL CDlgDiceList::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect ;
CDlgDiceList::GetWindowRect ( rect ) ;
// Init the list box
m_DiceListList.Init ( rect.left, rect.top, NULL, SIMPLE_LIST ) ;
m_DiceListList.SetFontColor ( 0xffff00 ) ;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgDiceList::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
m_Pnt.x = x ;
m_Pnt.y = y ;
}
void CDlgDiceList::Show()
{
if ( m_bShow )
{
// Show the owner
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog44",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( 0,
m_Pnt.x,
m_Pnt.y + 2 ) ;
else
return ;
// Show the list box
m_DiceListList.Show ( m_Pnt.x, m_Pnt.y ) ;
}
}
void CDlgDiceList::SetDiceList()
{
m_DiceListList.ResetContent () ;
int nAmount = g_objHero.m_objDiceManager.GetPlayerListAmount () ;
for ( int i = 0; i < nAmount; i++ )
{
DicePlayer* pDicePlayer = g_objHero.m_objDiceManager.GetPlayerListByIndex ( i ) ;
if ( pDicePlayer )
{
char strText[32] ;
sprintf ( strText, "%s %d", pDicePlayer->szName, pDicePlayer->dwBonus ) ;
m_DiceListList.AddString ( strText ) ;
}
}
}
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