📄 dlgblack.cpp
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// DlgBlack.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgBlack.h"
#include "GameMsg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgBlack dialog
CDlgBlack::CDlgBlack(CWnd* pParent /*=NULL*/)
: CDialog(CDlgBlack::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgBlack)
m_bShow = false ;
m_Pnt = CPoint ( 0, 0 ) ;
//}}AFX_DATA_INIT
}
void CDlgBlack::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgBlack)
DDX_Control(pDX, IDC_BLACK_EDT_NAME, m_BlackEdtName);
DDX_Control(pDX, IDC_BTN_HELP, m_BtnHelp);
DDX_Control(pDX, IDC_BLACK_LST_DATA, m_BlackLstData);
DDX_Control(pDX, IDC_BLACK_CLOSEB, m_BlackCloseb);
DDX_Control(pDX, IDC_BLACK_BTN_DEL, m_BlackBtnDel);
DDX_Control(pDX, IDC_BLACK_BTN_ADD, m_BlackBtnAdd);
DDX_Control(pDX, IDC_BLACK_BTN_CLOSES, m_BlackBtnCloses);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgBlack, CDialog)
//{{AFX_MSG_MAP(CDlgBlack)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BLACK_BTN_CLOSES, OnBlackBtnCloses)
ON_BN_CLICKED(IDC_BTN_HELP, OnBtnHelp)
ON_BN_CLICKED(IDC_BLACK_CLOSEB, OnBlackCloseb)
ON_BN_CLICKED(IDC_BLACK_BTN_DEL, OnBlackBtnDel)
ON_BN_CLICKED(IDC_BLACK_BTN_ADD, OnBlackBtnAdd)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgBlack message handlers
LRESULT CDlgBlack::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
if ( message == WM_SHOWWINDOW )
{
m_bShow = wParam ;
if ( m_bShow )
CDlgBlack::SetBlack () ;
}
else if ( message == WM_COMMAND )
{
if ( wParam == 1 || wParam == 2 )
return true;
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgBlack::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode ( TRANSPARENT ) ;
return g_StockBrush ;
}
BOOL CDlgBlack::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect ;
CDlgBlack::GetWindowRect ( rect ) ;
// Init the buttons
m_BtnHelp.Init ( rect.left, rect.top, "Button4" ) ;
m_BlackCloseb.Init ( rect.left, rect.top, "Button3" ) ;
m_BlackBtnDel.Init ( rect.left, rect.top, "Button363" ) ;
m_BlackBtnAdd.Init ( rect.left, rect.top, "Button362" ) ;
m_BlackBtnCloses.Init ( rect.left, rect.top, "Button5" ) ;
// Init the list
m_BlackLstData.Init ( rect.left, rect.top, NULL, SIMPLE_LIST ) ;
m_BlackLstData.SetFontColor ( 0xffffff ) ;
m_BlackLstData.SetParentCob ( this ) ;
// Init the edit
m_BlackEdtName.Init ( rect.left, rect.top,false, NULL, 0x00ffff ) ;
m_BlackEdtName.SetLimitText ( 15 ) ;
m_BlackEdtName.SetOffset ( CPoint ( 4, 2 ) ) ;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgBlack::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
m_Pnt.x = x ;
m_Pnt.y = y ;
}
void CDlgBlack::Show()
{
if ( m_bShow )
{
// Show the owner
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog36",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( 0,
m_Pnt.x,
m_Pnt.y ) ;
else
return ;
ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Image37",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( 0,
m_Pnt.x + 90,
m_Pnt.y + 6 ) ;
else
return ;
// Show the button
m_BtnHelp.Show ( m_Pnt.x, m_Pnt.y ) ;
m_BlackCloseb.Show ( m_Pnt.x, m_Pnt.y ) ;
m_BlackBtnDel.Show ( m_Pnt.x, m_Pnt.y ) ;
m_BlackBtnAdd.Show ( m_Pnt.x, m_Pnt.y ) ;
m_BlackBtnCloses.Show ( m_Pnt.x, m_Pnt.y ) ;
// Show the list
m_BlackLstData.Show ( m_Pnt.x, m_Pnt.y ) ;
// Show the edit
// Temp code
CMyBitmap::ShowString ( m_Pnt.x + 20,
m_Pnt.y + 124,
0xffffff,
"请输入名字:" ) ;
m_BlackEdtName.Show ( m_Pnt.x, m_Pnt.y ) ;
}
}
void CDlgBlack::OnBlackBtnCloses()
{
CDlgBlack::ShowWindow ( SW_HIDE ) ;
CDlgBlack::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_BLACK_CLOSE ) ;
}
void CDlgBlack::OnBtnHelp()
{
CDlgBlack::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_HELPDLG_SHOW, DLG_BLACK ) ;
}
void CDlgBlack::OnBlackCloseb()
{
CDlgBlack::ShowWindow ( SW_HIDE ) ;
CDlgBlack::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_BLACK_CLOSE ) ;
}
void CDlgBlack::OnBlackBtnDel()
{
int nIndex = m_BlackLstData.GetCurSel () ;
if ( nIndex != -1 )
{
g_objGameMsg.DelBlackName ( nIndex ) ;
CDlgBlack::SetBlack () ;
}
}
void CDlgBlack::OnBlackBtnAdd()
{
if ( m_BlackEdtName.GetWindowTextLength () > 0 )
{
char strName[32] ;
m_BlackEdtName.GetWindowText ( strName, 32 ) ;
g_objGameMsg.AddBlackName ( strName ) ;
CDlgBlack::SetBlack () ;
m_BlackEdtName.SetWindowText ( NULL ) ;
}
}
void CDlgBlack::SetBlack()
{
m_BlackLstData.ResetContent () ;
int nAmount = g_objGameMsg.GetBlackNameAmount () ;
for ( int i = 0; i < nAmount; i++ )
m_BlackLstData.AddString ( g_objGameMsg.GetBlackNameByIndex ( i ) ) ;
}
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