📄 dlgsetup_hotkey.cpp
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// DlgSetup_Hotkey.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgSetup_Hotkey.h"
#include "MyShellDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSetup_Hotkey dialog
CDlgSetup_Hotkey::CDlgSetup_Hotkey(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSetup_Hotkey::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSetup_Hotkey)
// NOTE: the ClassWizard will add member initialization here
m_bShow = false;
m_Pnt = CPoint( 0,0 );
m_nListIndex = 0;
//}}AFX_DATA_INIT
}
void CDlgSetup_Hotkey::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSetup_Hotkey)
DDX_Control(pDX, IDC_BTN_UP, m_BtnUp);
DDX_Control(pDX, IDC_BTN_DOWN, m_BtnDown);
DDX_Control(pDX, IDC_LIST_HOTKEYN, m_ListHotKeyN);
DDX_Control(pDX, IDC_LIST_HOTKEYM, m_ListHotKeyM);
DDX_Control(pDX, IDC_BTN_SETKEY, m_BtnSetKey);
DDX_Control(pDX, IDC_BTN_RESETKEYS, m_BtnResetKey);
DDX_Control(pDX, IDC_STA_KEY, m_StaKey);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSetup_Hotkey, CDialog)
//{{AFX_MSG_MAP(CDlgSetup_Hotkey)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BTN_RESETKEYS, OnBtnResetkeys)
ON_BN_CLICKED(IDC_BTN_SETKEY, OnBtnSetkey)
ON_BN_CLICKED(IDC_BTN_DOWN, OnBtnDown)
ON_BN_CLICKED(IDC_BTN_UP, OnBtnUp)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSetup_Hotkey message handlers
void CDlgSetup_Hotkey::Show(int x, int y)
{
if (m_bShow)
{
m_StaKey.Show(m_Pnt.x +x,m_Pnt.y+y);
m_ListHotKeyM.Show(m_Pnt.x +x,m_Pnt.y+y);
m_ListHotKeyN.Show(m_Pnt.x +x,m_Pnt.y+y);
m_BtnSetKey.Show(m_Pnt.x +x,m_Pnt.y+y);
m_BtnResetKey.Show(m_Pnt.x +x,m_Pnt.y+y);
if (m_BtnUp.IsWindowEnabled())
m_BtnUp.Show(m_Pnt.x +x,m_Pnt.y+y);
if (m_BtnDown.IsWindowEnabled())
m_BtnDown.Show(m_Pnt.x +x,m_Pnt.y+y);
}
}
HBRUSH CDlgSetup_Hotkey::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode ( TRANSPARENT ) ;
return g_StockBrush;
}
BOOL CDlgSetup_Hotkey::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgSetup_Hotkey::GetWindowRect(rect);
m_BtnResetKey.Init(rect.left,rect.top,"Button321");
m_BtnSetKey.Init(rect.left,rect.top,"Button322");
m_BtnUp.Init(rect.left, rect.top, "Button815");
m_BtnDown.Init(rect.left, rect.top, "Button816");
m_ListHotKeyM.Init(rect.left,rect.top);
m_ListHotKeyM.SetFontColor(0xffffff);
m_ListHotKeyM.SetParentCob ( this ) ;
m_ListHotKeyN.Init(rect.left,rect.top);
m_ListHotKeyN.SetFontColor(0xffffff);
m_ListHotKeyN.SetParentCob ( this ) ;
m_StaKey.Init(rect.left,rect.top);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
LRESULT CDlgSetup_Hotkey::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if ( message == WM_ENABLE )
{
m_bShow = wParam ;
if (m_bShow)
CDlgSetup_Hotkey::SetHotKeyList();
}
else if ( message == WM_COMMAND )
{
if ( wParam == 1 )
{
return true ;
}
else if ( wParam == 2 )
{
return true ;
}
}
else if ( message == LB_SETSEL)
{
if ( wParam == 0 || wParam == -1)
{
char strHotKey[32]="";
m_nHotKeyIndex = lParam;
m_ListHotKeyN.GetText(lParam,strHotKey);
m_StaKey.SetWindowText(strHotKey);
}
}
return CDialog::WindowProc(message, wParam, lParam);
}
void CDlgSetup_Hotkey::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
m_Pnt.x = x;
m_Pnt.y = y;
// TODO: Add your message handler code here
}
void CDlgSetup_Hotkey::OnBtnResetkeys()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/Dlg_Ok.wav");
}
void CDlgSetup_Hotkey::OnBtnSetkey()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/Dlg_Ok.wav");
}
void CDlgSetup_Hotkey::SetHotKeyList()
{
m_ListHotKeyM.ResetContent();
m_ListHotKeyN.ResetContent();
int nAmount = 11;
if (m_nListIndex +7 < nAmount)
nAmount = m_nListIndex + 7;
if (m_nListIndex > 0 )
m_BtnUp.EnableWindow();
else
m_BtnUp.EnableWindow(false);
if (m_nListIndex + 7 < nAmount)
m_BtnDown.EnableWindow();
else
m_BtnDown.EnableWindow(false);
for(int i=m_nListIndex;i< nAmount;i++)
{
m_ListHotKeyM.InsertString(i-m_nListIndex,(char*)g_objGameDataSet.GetStr(10299+i));
int nValue = CMyShellDlg::m_nHotkeyValue[i];
if(nValue != -1)
{
char strHotkey[32]="" ;
switch ( nValue / 100 )
{
case HOTKEYF_ALT:
strcpy ( strHotkey, "ALT + " ) ;
break ;
case HOTKEYF_CONTROL:
strcpy ( strHotkey, "CTRL + " ) ;
break ;
case HOTKEYF_SHIFT:
strcpy ( strHotkey, "SHIFT + " ) ;
break ;
case HOTKEYF_CONTROL + HOTKEYF_ALT:
strcpy ( strHotkey, "CTRL + ALT + " ) ;
break ;
case HOTKEYF_CONTROL + HOTKEYF_SHIFT:
strcpy ( strHotkey, "CTRL + SHIFT + " ) ;
break ;
case HOTKEYF_SHIFT + HOTKEYF_ALT:
strcpy ( strHotkey, "SHIFT + ALT + " ) ;
break ;
}
int nLen = strlen ( strHotkey ) ;
strHotkey[ nLen ] = nValue % 100 ;
strHotkey[ nLen + 1 ] = '\0' ;
m_ListHotKeyN.InsertString(i-m_nListIndex,strHotkey);
}
else
m_ListHotKeyN.InsertString(i-m_nListIndex,g_objGameDataSet.GetStr(100122));
}
}
void CDlgSetup_Hotkey::OnBtnDown()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/up_Page.wav");
if (m_nListIndex + 7 < 8)
{
m_nListIndex +=7;
SetHotKeyList();
}
}
void CDlgSetup_Hotkey::OnBtnUp()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/up_Page.wav");
if (m_nListIndex - 7 >= 0)
{
m_nListIndex -=7;
SetHotKeyList();
}
}
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