📄 dlgschoollist.cpp
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// DlgSchoolList.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgSchoolList.h"
#include "Hero.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSchoolList dialog
CDlgSchoolList::CDlgSchoolList(CWnd* pParent /*=NULL*/)
: CDialog(CDlgSchoolList::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSchoolList)
//}}AFX_DATA_INIT
}
void CDlgSchoolList::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSchoolList)
DDX_Control(pDX, IDC_LIST_SECSCHOOL, m_ListSecSchool);
DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgSchoolList, CDialog)
//{{AFX_MSG_MAP(CDlgSchoolList)
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSchoolList message handlers
void CDlgSchoolList::OnBtnClose()
{
// TODO: Add your control notification handler code here
CDlgSchoolList::EnableWindow(false);
}
HBRUSH CDlgSchoolList::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode(TRANSPARENT);
return g_StockBrush;
}
BOOL CDlgSchoolList::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgSchoolList::GetWindowRect(rect);
m_BtnClose.Init(rect.left, rect.top, "Button540");
m_ListSecSchool.Init(rect.left,rect.top,NULL,2);
m_ListSecSchool.SetParentCob(this);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgSchoolList::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
LRESULT CDlgSchoolList::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
switch(message)
{
case WM_ENABLE:
m_bShow = wParam;
if (m_bShow)
{
DXPlaySound("Sound/Open.wav");
}
else
DXPlaySound("Sound/window_close.wav");
break;
case WM_COMMAND:
if (wParam == 1|| wParam ==2)
return true;
break;
default:
break;
}
return CDialog::WindowProc(message, wParam, lParam);
}
void CDlgSchoolList::Show()
{
if (m_bShow)
{
// Show the owner
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog50",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( 0,
m_Pnt.x,
m_Pnt.y ) ;
else
return ;
m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
m_ListSecSchool.Show(m_Pnt.x, m_Pnt.y);
}
}
void CDlgSchoolList::SetSchoolList()
{
m_ListSecSchool.ResetContent();
int nAmount = g_objHero.GetSecSchoolMemberAmount();
for(int i=0;i<nAmount;i++)
{
m_ListSecSchool.InsertString(i,g_objHero.GetSecSchoolMemberByIndex(i));
m_ListSecSchool.SetListRealIndex(1,i);
}
}
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