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📄 dlgemotion.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_)
#define AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEmotion.h : header file
//
#include "MyButton.h"
#include "MyStatic.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgEmotion dialog

class CDlgEmotion : public CDialog
{
// Construction
public:
	int GetCurSelEmotion();
	BOOL m_bShow;
	void Show();
	CDlgEmotion(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDlgEmotion)
	enum { IDD = IDD_DIALOG_EMOTION };
	CMyStatic	m_StaPage;
	CMyButton	m_BtnPageRight;
	CMyButton	m_BtnPageLeft;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgEmotion)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgEmotion)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnBtnPageleft();
	afx_msg void OnBtnPageright();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	int m_nCurPage;
	int m_nCurSelEmotion;
	CPoint m_Pnt;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_)

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