📄 dlgemotion.h
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#if !defined(AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_)
#define AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEmotion.h : header file
//
#include "MyButton.h"
#include "MyStatic.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgEmotion dialog
class CDlgEmotion : public CDialog
{
// Construction
public:
int GetCurSelEmotion();
BOOL m_bShow;
void Show();
CDlgEmotion(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgEmotion)
enum { IDD = IDD_DIALOG_EMOTION };
CMyStatic m_StaPage;
CMyButton m_BtnPageRight;
CMyButton m_BtnPageLeft;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEmotion)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgEmotion)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnBtnPageleft();
afx_msg void OnBtnPageright();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_nCurPage;
int m_nCurSelEmotion;
CPoint m_Pnt;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGEMOTION_H__53782E37_68F6_4570_B44B_4C43AB897E03__INCLUDED_)
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