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📄 dlgnormsg.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgNorMsg.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgNorMsg.h"

#include "GameMsg.h"
#include "MyShellDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

const int MSGFONT_HEIGHT = 14;
/////////////////////////////////////////////////////////////////////////////
// CDlgNorMsg dialog
//extern CGameMsg g_objGameMsg;

CDlgNorMsg::CDlgNorMsg(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgNorMsg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgNorMsg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgNorMsg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgNorMsg)
	DDX_Control(pDX, IDC_BUTTON_CHANGESIZE, m_btnChange);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgNorMsg, CDialog)
	//{{AFX_MSG_MAP(CDlgNorMsg)
	ON_WM_MOVE()
	ON_WM_CTLCOLOR()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_RBUTTONDOWN()
	ON_WM_RBUTTONUP()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgNorMsg message handlers

BOOL CDlgNorMsg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect;
	CDlgNorMsg::GetWindowRect(rect);
	m_bShow=true;
	m_nMsgUpDown=0;  //0为默认消息不分屏。
		
	m_btnChange.Init(rect.left,rect.top,"Button161");
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgNorMsg::Show()
{
	if ( m_bShow )
	{
/*		// Show the owner
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
			"Dialog30",
			EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
		{
			RECT rect = {0,0,64,64};
			CRect Drect;
			CDlgNorMsg::GetWindowRect(&Drect);
			ShowAni->ShowEx ( 0,
				m_Pnt.x ,
				m_Pnt.y ,
				&rect,
				g_objGameMsg.GetNorAreaWidth(),
				Drect.Height()) ;
		}
		else 
			return;
*/
		m_btnChange.Show(m_Pnt.x,m_Pnt.y);
	}
}

void CDlgNorMsg::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	m_Pnt.x = x ;
	m_Pnt.y = y ;
	// TODO: Add your message handler code here
	
}

HBRUSH CDlgNorMsg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush;
}

LRESULT CDlgNorMsg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	if (message == WM_MY_MESSAGE)  // packbutton return message
	{
		if (wParam == ON_PACKBTN_MOVE)
		{
			ResetDlgRect();
			return true;
		}
	}
	return CDialog::WindowProc(message, wParam, lParam);
}
void CDlgNorMsg::ResetDlgRect()
{	
	DXPlaySound("Sound/Dlg_Ok.wav");
	CPoint point = m_btnChange.GetMovePos();
	if (point.x == 0 && point.y == 0)
		return;

	int nBeforLine = g_objGameMsg.GetShowLines();
	
	int nAddLine  = point.y/(MSGFONT_HEIGHT+2);

	if (( nBeforLine - nAddLine) > 20 ) 
	{
		g_objGameMsg.SetShowLines(20);
	}
	else if (nBeforLine - nAddLine < 0) 
	{
		g_objGameMsg.SetShowLines(0);		
	}
	else
		g_objGameMsg.SetShowLines(nBeforLine - nAddLine);

	CRect rect;
	CDlgNorMsg::GetWindowRect(rect);

	int dTop = g_objGameMsg.GetNorAeroTop();
	CDlgNorMsg::MoveWindow(0, dTop - 25, rect.Width(),rect.Height(),false);

}


void CDlgNorMsg::OnLButtonDown(UINT nFlags, CPoint point) 
{

	CRect rect;
	m_btnChange.GetWindowRect(&rect);
	if (! rect.PtInRect( point ) )
	{
		LPARAM lParam ;
		lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
		GetParent()->PostMessage( WM_LBUTTONDOWN, nFlags, lParam ) ;
	}

	CDialog::OnLButtonDown(nFlags, point);
}

void CDlgNorMsg::OnLButtonUp(UINT nFlags, CPoint point) 
{
	LPARAM lParam ;
	lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
	GetParent()->PostMessage( WM_LBUTTONUP, nFlags, lParam ) ;
	CDialog::OnLButtonUp(nFlags, point);
}

void CDlgNorMsg::OnRButtonDown(UINT nFlags, CPoint point) 
{
	LPARAM lParam ;
	lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
	GetParent()->PostMessage( WM_RBUTTONDOWN, nFlags, lParam ) ;
	CDialog::OnLButtonDown(nFlags, point);
}

void CDlgNorMsg::OnRButtonUp(UINT nFlags, CPoint point) 
{
	LPARAM lParam ;
	lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
	GetParent()->PostMessage( WM_RBUTTONUP, nFlags, lParam ) ;
	CDialog::OnRButtonUp(nFlags, point);
}

void CDlgNorMsg::OnMouseMove(UINT nFlags, CPoint point)
{
	CDialog::OnMouseMove(nFlags, point);
}

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