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📄 dlgbidauction.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGBIDAUCTION_H__A9137852_759A_4B8F_A6CC_944629F02696__INCLUDED_)
#define AFX_DLGBIDAUCTION_H__A9137852_759A_4B8F_A6CC_944629F02696__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgBidAuction.h : header file
//
#include "MyButton.h"
#include "MyStatic.h"
#include "MyEdit.h"
#include "MyImage.h"

/////////////////////////////////////////////////////////////////////////////
// CDlgBidAuction dialog

class CDlgBidAuction : public CDialog
{
// Construction
public:
	void SetAuctionData();
	void SetAuctionNpcId(OBJID idNpc);
	BOOL m_bShow;
	OBJID m_AuctionNpcId;
	void Show();
	CDlgBidAuction(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDlgBidAuction)
	enum { IDD = IDD_DIALOG_BIDAUCTION };
	CMyStatic	m_StaNowValue;
	CMyStatic	m_StaBidName;
	CMyImage	m_ImgAuctionItem;
	CMyEdit	m_EditBidValue;
	CMyButton	m_BtnClose;
	CMyButton	m_BtnBid;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgBidAuction)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	CPoint m_Pnt;

	// Generated message map functions
	//{{AFX_MSG(CDlgBidAuction)
	afx_msg void OnBtnBid();
	afx_msg void OnBtnClose();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGBIDAUCTION_H__A9137852_759A_4B8F_A6CC_944629F02696__INCLUDED_)

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