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📄 dlglay.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGLAY_H__047CB3D8_492F_40E4_80D7_5E268DC3EC56__INCLUDED_)
#define AFX_DLGLAY_H__047CB3D8_492F_40E4_80D7_5E268DC3EC56__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgLay.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgLay dialog
#include "MyButton.h"

class CDlgLay : public CDialog
{
// Construction
public:
	CDlgLay(CWnd* pParent = NULL);   // standard constructor
	BOOL				m_bShow ;
private:
	CPoint				m_Pnt ;
	int 				m_nPntX ;
	int					m_nDir ;

// show the frame
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;
public:
	void Show();
// Dialog Data
	//{{AFX_DATA(CDlgLay)
	enum { IDD = IDD_DIALOG_LAY };
	CMyButton	m_LayRight;
	CMyButton	m_LayLeft;
	CMyButton	m_LayCloseB;
	CMyButton	m_LayBtnCloseS;
	CMyButton	m_BtnOk;
	CMyButton	m_BtnHelp;
	CMyButton	m_BtnCancel;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgLay)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgLay)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnLayBtnCloses();
	afx_msg void OnBtnHelp();
	afx_msg void OnLayCloseb();
	afx_msg void OnLayLeft();
	afx_msg void OnLayRight();
	afx_msg void OnBtnOk();
	afx_msg void OnBtnCancel();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGLAY_H__047CB3D8_492F_40E4_80D7_5E268DC3EC56__INCLUDED_)

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