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📄 dlgmonster.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGMONSTER_H__227D9936_2845_4E23_9D6F_A43CE7A80C0A__INCLUDED_)
#define AFX_DLGMONSTER_H__227D9936_2845_4E23_9D6F_A43CE7A80C0A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMonster.h : header file
//
#include "MyCheck.h"
#include "mystatic.h"
#include "myimage.h"
#include "Myedit.h"
#include "mygrid.h"
#include "MyButton.h"
#include <vector>
#include "DlgMonsterSkill.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgMonster dialog

class CDlgMonster : public CDialog
{
// Construction
public:
	friend class CMyShellDlg;
	void MoveButtons(BOOL bCall);
	void ResetMonstStatus();
	OBJID GetCurMonsterID();
	void DropMonster();
	BOOL CheckMonster();
	void ResetMonsterDlg();
	void SetMonsterList();
	int  m_iCurMonster;
	void SetEggGrid();
	void SetCurMonster(int mode);
	int m_nPntX;
	void Show();
	void ShowHead(OBJID idMonster);
	
	CDlgMonster(CWnd* pParent = NULL);   // standard constructor
	BOOL   m_bShow;
	CDlgMonsterSkill m_DlgMonsterSkill;
// Dialog Data
	//{{AFX_DATA(CDlgMonster)
	enum { IDD = IDD_DIALOG_MONSTER };
	CMyButton	m_BtnRenameOk;
	CMyButton	m_BtnRenameCancel;
	CMyEdit	m_EditName;
	CMyButton	m_ChkCallOut;
	CMyEdit	m_EditMonster4;
	CMyEdit	m_EditMonster3;
	CMyEdit	m_EditMonster2;
	CMyEdit	m_EditMonster1;
	CMyButton	m_BtnRename;
	CMyButton	m_MagicBtn;
	CMyStatic	m_StaPotential;
	CMyStatic	m_StaGrow;
	CMyCheck	m_CallChk;
	CMyStatic	m_StaSmart;
	CMyStatic	m_StaMaster;
	CMyStatic	m_StaMagicDef;
	CMyStatic	m_StaMagic;
	CMyStatic	m_StaLevel;
	CMyStatic	m_StaHp;
	CMyStatic	m_StaFightDef;
	CMyStatic	m_StaFight;
	CMyStatic	m_StaExp;
	CMyImage	m_ImgMonster;
	CMyGrid		m_EggsGri;
	CMyButton	m_CloseBtn;
	CMyButton   m_DropBtn;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgMonster)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	OBJID m_CurMonsterID;
	vector<OBJID> m_IdCurCallMonster;
	
	// Generated message map functions
	//{{AFX_MSG(CDlgMonster)
	afx_msg void OnBtnCall();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnBtnClose();
	afx_msg void OnBtnDrop();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnBtnMagic();
	afx_msg void OnBtnRename();
	afx_msg void OnBtnCallout();
	afx_msg void OnBtnRenamecancel();
	afx_msg void OnBtnRenameok();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;
	CRect				m_PrgMonstName[4];

	CPoint m_Pnt;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGMONSTER_H__227D9936_2845_4E23_9D6F_A43CE7A80C0A__INCLUDED_)





















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