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📄 dlgmpcbooth.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGMPCBOOTH_H__A803F2DE_2B13_431F_B74D_491D80E2CD71__INCLUDED_)
#define AFX_DLGMPCBOOTH_H__A803F2DE_2B13_431F_B74D_491D80E2CD71__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMpcBooth.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgMpcBooth dialog
#include "MyButton.h"
#include "MyImage.h"
#include "MyStatic.h"

class CDlgMpcBooth : public CDialog
{
// Construction
public:
	int GetMouseMoveIndex();
	void ClearMpcBooteh();
	void SetMpcBooth();
	void SetPickUpState ( BOOL bPickUp, OBJID nIconRealID);
	void Show();
	CDlgMpcBooth(CWnd* pParent = NULL);   // standard constructor
	BOOL				m_bShow ;
	OBJID				m_nCurRealID ;
	int					m_nCurChangeIndex ;
private:
	CPoint				m_Pnt ;
	int 				m_nPntX ;
	BOOL				m_bPickUp ;
	OBJID				m_nIconRealID ;
	int					m_nCurBase ;

	// show the frame
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;
// Dialog Data
	//{{AFX_DATA(CDlgMpcBooth)
	enum { IDD = IDD_DIALOG_MPCBOOTH };
	CMyButton	m_BtnCloseBooth;
	CMyStatic	m_StaPrice1;
	CMyStatic	m_StaPrice2;
	CMyStatic	m_StaPrice3;
	CMyStatic	m_StaPrice4;
	CMyStatic	m_StaPrice5;
	CMyStatic	m_StaPrice6;
	CMyImage	m_MpcBoothImaGood1;
	CMyImage	m_MpcBoothImaGood2;
	CMyImage	m_MpcBoothImaGood3;
	CMyImage	m_MpcBoothImaGood4;
	CMyImage	m_MpcBoothImaGood5;
	CMyImage	m_MpcBoothImaGood6;
	CMyButton	m_BtnChange1;
	CMyButton	m_BtnChange2;
	CMyButton	m_BtnChange3;
	CMyButton	m_BtnChange4;
	CMyButton	m_BtnChange5;
	CMyButton	m_BtnChange6;
	CMyButton	m_BtnGetBack1;
	CMyButton	m_BtnGetBack2;
	CMyButton	m_BtnGetBack3;
	CMyButton	m_BtnGetBack4;
	CMyButton	m_BtnGetBack5;
	CMyButton	m_BtnGetBack6;
	CMyButton	m_MpcBoothBtnUp;
	CMyButton	m_MpcBoothBtnHawk;
	CMyButton	m_MpcBoothBtnDown;
	CMyButton	m_MpcBoothBtnCloseS;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgMpcBooth)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgMpcBooth)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnMpcboothBtnCloses();
	afx_msg void OnMpcboothBtnUp();
	afx_msg void OnMpcboothBtnDown();
	afx_msg void OnMpcboothBtnHawk();
	afx_msg void OnMpcboothBtnGetback1();
	afx_msg void OnMpcboothBtnGetback2();
	afx_msg void OnMpcboothBtnGetback3();
	afx_msg void OnMpcboothBtnGetback4();
	afx_msg void OnMpcboothBtnGetback5();
	afx_msg void OnMpcboothBtnGetback6();
	afx_msg void OnMpcboothImaGood1();
	afx_msg void OnMpcboothImaGood2();
	afx_msg void OnMpcboothImaGood3();
	afx_msg void OnMpcboothImaGood4();
	afx_msg void OnMpcboothImaGood5();
	afx_msg void OnMpcboothImaGood6();
	afx_msg void OnBtnClosebooth();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGMPCBOOTH_H__A803F2DE_2B13_431F_B74D_491D80E2CD71__INCLUDED_)

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