📄 dlgaucpackage.cpp
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// DlgAucPackage.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgAucPackage.h"
#include "Hero.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgAucPackage dialog
CDlgAucPackage::CDlgAucPackage(CWnd* pParent /*=NULL*/)
: CDialog(CDlgAucPackage::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgAucPackage)
m_bShow = FALSE;
m_Pnt = CPoint(0,0);// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgAucPackage::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgAucPackage)
DDX_Control(pDX, IDC_IMG_MONEYITEM, m_ImgMoneyItem);
DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
DDX_Control(pDX, IDC_AUCITEM_GRID, m_GridAucitem);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgAucPackage, CDialog)
//{{AFX_MSG_MAP(CDlgAucPackage)
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
ON_BN_CLICKED(IDC_IMG_MONEYITEM, OnImgMoneyitem)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgAucPackage message handlers
void CDlgAucPackage::OnBtnClose()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/window_close.wav");
CDlgAucPackage::EnableWindow(false);
}
void CDlgAucPackage::OnImgMoneyitem()
{
// TODO: Add your control notification handler code here
if (m_ImgMoneyItem.GetImageLoadState())
{
g_objHero.CheckOutItem(m_ImgMoneyItem.GetImageRealID());
}
}
LRESULT CDlgAucPackage::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if (message == WM_ENABLE)
{
m_bShow = wParam;
m_AuctionNpcId = 0;
if (wParam)
DXPlaySound ( "Sound/Open.wav" ) ;
else
DXPlaySound ( "Sound/window_close.wav" ) ;
}
else if (message == WM_COMMAND)
{
if (wParam == 1)
return true;
else if(wParam == 2)
{
CDlgAucPackage::OnBtnClose();
return true;
}
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgAucPackage::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode(TRANSPARENT);
return g_StockBrush;
}
BOOL CDlgAucPackage::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgAucPackage::GetWindowRect(rect);
m_BtnClose.Init(rect.left, rect.top, "Button540");
m_GridAucitem.Init(rect.left, rect.top, 1,5,DLG_AUCPACKAGE);
m_GridAucitem.ReSetGridSpace(4,1);
m_ImgMoneyItem.Init(rect.left, rect.top,NULL,BOOTHITEM_IMAGE);
m_ImgMoneyItem.SetItemPos(DLG_AUCPACKAGE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgAucPackage::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
void CDlgAucPackage::Show()
{
if (m_bShow)
{
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog63",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
{
ShowAni->Show( 0, m_Pnt.x, m_Pnt.y ) ;
ShowAni->Show( 1, m_Pnt.x + 128, m_Pnt.y ) ;
}
else
return ;
m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
m_GridAucitem.Show(m_Pnt.x, m_Pnt.y);
m_ImgMoneyItem.Show(m_Pnt.x, m_Pnt.y);
}
}
void CDlgAucPackage::SetAuctionNpcId(OBJID idNpc)
{
m_AuctionNpcId = idNpc;
g_objHero.OpenPackage(m_AuctionNpcId,PACKAGE_AUCTION_STORAGE);
}
void CDlgAucPackage::SetAucPackage()
{
m_GridAucitem.RemoveIcon(0,0,true);
m_ImgMoneyItem.RemoveImage();
int dwItemAmount = g_objHero.GetPackageItemAmount() ;
for(int i=0;i<dwItemAmount;i++)
{
CItem* pItem = g_objHero.GetPackageItemByIndex ( i ) ;
if ( pItem != NULL )
{
OBJID ItemTypeID = pItem->GetTypeID () ;
if (ItemTypeID != MONEYITEM_TYPE)
{
int nIndex = m_GridAucitem.InsertIcon( 1, 1, ItemTypeID, i, ICON_TYPE_DEPOT ) ;
m_GridAucitem.SetIconRealID(nIndex,pItem->GetID());
}
else
{
char strImage[32] ="";
sprintf(strImage,"Item%d",ItemTypeID);
m_ImgMoneyItem.InsertImage(strImage,pItem->GetID(),ItemTypeID,true);
}
}
}
}
void CDlgAucPackage::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if (g_bPickUp)
CDlgAucPackage::GetParent()->PostMessage(WM_MY_MESSAGE,ON_ICON_DROP,DLG_ALL);
CDialog::OnRButtonDown(nFlags, point);
}
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