📄 dlgmsgsend.cpp
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// DlgMsgSend.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgMsgSend.h"
#include "Hero.h"
#include "GameMsg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgMsgSend dialog
CDlgMsgSend::CDlgMsgSend(CWnd* pParent /*=NULL*/)
: CDialog(CDlgMsgSend::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgMsgSend)
m_bShow = false ;
m_FriendID = 0 ;
//}}AFX_DATA_INIT
}
void CDlgMsgSend::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgMsgSend)
DDX_Control(pDX, IDC_MSGSEND_DATA, m_MsgSendData);
DDX_Control(pDX, IDC_MSGSEND_SEND, m_MsgSendSend);
DDX_Control(pDX, IDC_MSGSEND_NAME, m_MsgSendName);
DDX_Control(pDX, IDC_MSGSEND_CLOSEB, m_MsgSendClose);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgMsgSend, CDialog)
//{{AFX_MSG_MAP(CDlgMsgSend)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_MSGSEND_CLOSEB, OnMsgsendCloseb)
ON_BN_CLICKED(IDC_MSGSEND_SEND, OnMsgsendSend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgMsgSend message handlers
LRESULT CDlgMsgSend::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
switch ( message )
{
case WM_ENABLE:
m_bShow = wParam ;
if (m_bShow)
{
DXPlaySound("Sound/Open.wav");
}
else
DXPlaySound("Sound/window_close.wav");
break ;
case WM_COMMAND:
if ( wParam == 1 )
{
// CDlgMsgSend::OnMsgsendSend();
return true ;
}
else if ( wParam == 2 )
{
CDlgMsgSend::OnMsgsendCloseb();
return true ;
}
break ;
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgMsgSend::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode ( TRANSPARENT ) ;
return g_StockBrush ;
}
BOOL CDlgMsgSend::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect ;
CDlgMsgSend::GetWindowRect ( rect ) ;
// Init the button
m_MsgSendSend.Init ( rect.left, rect.top, "Button331" ) ;
m_MsgSendClose.Init ( rect.left, rect.top, "Button540" ) ;
// Init the static
m_MsgSendName.Init ( rect.left, rect.top ) ;
// Init the edit
m_MsgSendData.Init ( rect.left, rect.top ,true) ;
m_MsgSendData.SetLimitText ( 256 ) ;
m_MsgSendData.SetOffset ( CPoint ( 2, 3 ) ) ;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgMsgSend::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
m_Pnt.x = x ;
m_Pnt.y = y ;
}
void CDlgMsgSend::Show()
{
if ( m_bShow )
{
// Show the owner
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog33",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
{
ShowAni->Show ( 0,
m_Pnt.x,
m_Pnt.y ) ;
ShowAni->Show ( 1,
m_Pnt.x + 256,
m_Pnt.y ) ;
}
else
return ;
// Show the buttons
m_MsgSendSend.Show ( m_Pnt.x, m_Pnt.y ) ;
m_MsgSendClose.Show ( m_Pnt.x, m_Pnt.y ) ;
// Show the static
m_MsgSendName.Show ( m_Pnt.x, m_Pnt.y ) ;
// Show the edit
m_MsgSendData.Show ( m_Pnt.x, m_Pnt.y ) ;
}
}
void CDlgMsgSend::OnBtnHelp()
{
CDlgMsgSend::GetParent ()->PostMessage ( WM_MY_MESSAGE, ON_HELPDLG_SHOW, DLG_MSGSEND ) ;
}
void CDlgMsgSend::OnMsgsendCloseb()
{
CDlgMsgSend::EnableWindow( false ) ;
}
void CDlgMsgSend::OnMsgsendSend()
{
DXPlaySound ( "Sound/Dlg_Ok.wav" ) ;
char strText[256] ;
m_MsgSendData.GetWindowText ( strText, 256 ) ;
if ( strlen( strText ) > 0 )
{
g_objHero.LeaveWords2Friend ( m_FriendID, strText ) ;
m_MsgSendData.SetWindowText ( NULL ) ;
CDlgMsgSend::EnableWindow( false ) ;
}
else
{
CDlgMsgSend::GetParent()->PostMessage( WM_MY_MESSAGE, ON_EMPTY_MSG ) ;
}
}
void CDlgMsgSend::SetTargetFriend(const char* strName)
{
if ( strName == NULL )
return ;
CFriend* pFriend = g_objHero.GetFriendByName( strName ) ;
if ( pFriend )
{
m_MsgSendName.SetWindowText ( pFriend->GetName () ) ;
m_FriendID = pFriend->GetID () ;
}
/* if ( g_objGameMsg.m_objChatLog.GetLeaveWordLineAmount() > 0 )
m_MsgSendAllMsg.EnableWindow ( true ) ;
else
m_MsgSendAllMsg.EnableWindow ( false ) ;*/
}
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