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📄 dlgtboardlist.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgTboardList.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgTboardList.h"

#include "Hero.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgTboardList dialog


CDlgTboardList::CDlgTboardList(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgTboardList::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgTboardList)
	m_bShow = false;
	m_Pnt = CPoint(0,0);// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgTboardList::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgTboardList)
	DDX_Control(pDX, IDC_LIST_TBOARD, m_ListTboard);
	DDX_Control(pDX, IDC_BTN_UPPAGE, m_BtnUppage);
	DDX_Control(pDX, IDC_BTN_DOWNPAGE, m_BtnDownPage);
	DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgTboardList, CDialog)
	//{{AFX_MSG_MAP(CDlgTboardList)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
	ON_BN_CLICKED(IDC_BTN_DOWNPAGE, OnBtnDownpage)
	ON_BN_CLICKED(IDC_BTN_UPPAGE, OnBtnUppage)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgTboardList message handlers

LRESULT CDlgTboardList::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if ( message == WM_ENABLE )
	{
		m_bShow = wParam ;
		if (m_bShow)
		{
			m_ListTboard.ResetContent();
			DXPlaySound("Sound/Open.wav");						
		}
		else
			DXPlaySound("Sound/window_close.wav");					
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			CDlgTboardList::OnBtnClose();
			return true ;
		}
	}	
	else if(message == LB_SETSEL)
	{
		if ( wParam == 0 )
		{
			if ( lParam != -1 )
			{
				ST_ANNOUNCE_TITLE* pAnnounce = g_objHero.GetAnnounceByIndex(lParam);
				if (pAnnounce!=NULL)
				{
					g_objHero.QueryTeacherBoardInfo(pAnnounce->idAnnounce);
					CDlgTboardList::GetParent()->PostMessage(WM_MY_MESSAGE,ON_ANNOUNCEINFO_OPEN);
				}
			}
		}
	}
	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgTboardList::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush;
}

BOOL CDlgTboardList::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	CRect rect;
	CDlgTboardList::GetWindowRect(rect);

	m_BtnClose.Init(rect.left,rect.top,"Button540");
	m_BtnUppage.Init(rect.left,rect.top,"Button161");
	m_BtnDownPage.Init(rect.left,rect.top,"Button162");

	m_ListTboard.Init(rect.left,rect.top,NULL,2);
	m_ListTboard.SetParentCob(this);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgTboardList::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	// TODO: Add your message handler code here
	m_Pnt.x = x;
	m_Pnt.y = y;
}

void CDlgTboardList::Show()
{
	if (m_bShow)
	{
		CAni* pShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
			"Dialog77",
			EXIGENCE_IMMEDIATE );
		if (pShowAni!=NULL)
		{
			pShowAni->Show(0,m_Pnt.x, m_Pnt.y);
		}

		m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
		m_ListTboard.Show(m_Pnt.x, m_Pnt.y);
	}
}

void CDlgTboardList::OnBtnClose() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/window_close.wav");
	CDlgTboardList::EnableWindow(false);	
}

void CDlgTboardList::OnBtnDownpage() 
{
	// TODO: Add your control notification handler code here
}

void CDlgTboardList::OnBtnUppage() 
{
	// TODO: Add your control notification handler code here	
}

void CDlgTboardList::SetTboardList()
{
	m_ListTboard.ResetContent();
	
	int nAmount = g_objHero.GetAnnounceAmount();
	for(int i=0;i<nAmount;i++)
	{
		ST_ANNOUNCE_TITLE* pAnnounceTitle = g_objHero.GetAnnounceByIndex(i);
		m_ListTboard.InsertString(i,pAnnounceTitle->szTitle);
		m_ListTboard.SetListRealIndex(i,1);
	}
}

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