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📄 dlgenmstate.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgEnmState.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgEnmState.h"

#include "Hero.h"
#include "Enemy.h"
#include "3dRoleData.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgEnmState dialog


CDlgEnmState::CDlgEnmState(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgEnmState::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgEnmState)
	m_bShow = false ;
	m_iShowMode = 0;
	//}}AFX_DATA_INIT
}


void CDlgEnmState::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgEnmState)
	DDX_Control(pDX, IDC_STA_NOBILITY, m_StaNobility);
	DDX_Control(pDX, IDC_ENMSTATE_IMAFACE, m_EnmStateImaface);
	DDX_Control(pDX, IDC_STA6, m_Sta6);
	DDX_Control(pDX, IDC_STA5, m_Sta5);
	DDX_Control(pDX, IDC_STA1, m_Sta1);
	DDX_Control(pDX, IDC_STA2, m_Sta2);
	DDX_Control(pDX, IDC_STA3, m_Sta3);
	DDX_Control(pDX, IDC_STA4, m_Sta4);
	DDX_Control(pDX, IDC_STA7, m_Sta7);
	DDX_Control(pDX, IDC_ENMSTATE_BTN_CLOSE, m_EnmStateBtnClose);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgEnmState, CDialog)
	//{{AFX_MSG_MAP(CDlgEnmState)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_ENMSTATE_BTN_CLOSE, OnEnmstateBtnClose)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgEnmState message handlers

LRESULT CDlgEnmState::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	if ( message == WM_ENABLE )
	{
		m_bShow = wParam ;
		if ( wParam )
		{
			DXPlaySound("Sound/Open.wav");			
			SetEnemyNull("");
		}
		else
			DXPlaySound("Sound/window_close.wav");		
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{		
			return true ;
		}
	}

	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgEnmState::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush;
}

BOOL CDlgEnmState::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect ;
	CDlgEnmState::GetWindowRect ( rect ) ;

	// Init the image
	m_EnmStateImaface.Init ( rect.left, rect.top, NULL, FACE_IMAGE ) ;

	// Init the Static
	m_Sta1.Init ( rect.left, rect.top ) ;
	m_Sta2.Init ( rect.left, rect.top ) ;
	m_Sta3.Init ( rect.left, rect.top ) ;
	m_Sta4.Init ( rect.left, rect.top ) ;
	m_Sta5.Init ( rect.left, rect.top ) ;
	m_Sta6.Init ( rect.left, rect.top ) ;
	m_Sta7.Init ( rect.left, rect.top ) ;
	m_StaNobility.Init(rect.left, rect.top);
	// Init the button
	m_EnmStateBtnClose.Init ( rect.left, rect.top, "Button540" ) ;
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgEnmState::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	m_Pnt.x = x ;
	m_Pnt.y = y ;
}

void CDlgEnmState::Show()
{
	if ( m_bShow )
	{
		// Show the owner	
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
													  "Dialog47",
													  EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
		{
			if (m_iShowMode == 2)
			{
				ShowAni->Show ( m_iShowMode,
								m_Pnt.x - 2,
								m_Pnt.y - 1 ) ;
			}
			else
				ShowAni->Show ( m_iShowMode,
				m_Pnt.x,
				m_Pnt.y  ) ;			
		}
		else
			return ;

		// Show the image
		m_EnmStateImaface.Show ( m_Pnt.x, m_Pnt.y ) ;

		// Show the static
		m_Sta1.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta2.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta3.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta4.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta5.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta6.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_Sta7.Show ( m_Pnt.x, m_Pnt.y ) ;

		m_StaNobility.Show(m_Pnt.x, m_Pnt.y);
		// Show the button
		m_EnmStateBtnClose.Show ( m_Pnt.x, m_Pnt.y ) ;
	}
}

void CDlgEnmState::OnEnmstateBtnClose() 
{
	CDlgEnmState::EnableWindow ( false ) ;
}

void CDlgEnmState::SetEnemyState(char* strEnemyName,int mode)
{
	m_iShowMode = mode;
	if(m_iShowMode ==0)
	{
		CFriend* pFriend = g_objHero.GetFriendByName ( strEnemyName ) ;
		if ( pFriend != NULL )
		{
			m_EnmStateImaface.RemoveImage () ;
			m_EnmStateImaface.InsertImage ( NULL, pFriend->GetFace(), pFriend->GetLook(), true) ;

			m_Sta1.SetWindowText ( pFriend->GetName () ) ;
			m_Sta3.SetWindowText ( pFriend->GetProfessionalName () ) ;
			m_Sta6.SetWindowText ( pFriend->GetRankName () ) ;
			m_Sta7.SetWindowText ( pFriend->GetMate () ) ;
		
			char strText[64]="";
			itoa ( pFriend->GetLevel (), strText, 10 ) ;
			m_Sta2.SetWindowText ( strText ) ;
			itoa ( pFriend->GetPK (), strText, 10 ) ;
			m_Sta4.SetWindowText ( strText ) ;
			sprintf(strText,"%s",pFriend->GetSyndicateName ());
			m_Sta5.SetWindowText ( strText ) ;		
			m_StaNobility.SetWindowText((char*)g_obj3DRoleData.GetNobilityTitle(pFriend->GetNobilityRank()));			
		}
	}
	else 
	{
		CEnemy* pEnemy = g_objHero.GetEnemyByName ( strEnemyName ) ;
		if ( pEnemy != NULL )
		{
			m_EnmStateImaface.RemoveImage () ;

	//		m_EnmStateImaface.InsertImage ( NULL, pEnemy->GetFace(), pEnemy->GetLook(), true) ;
			m_Sta1.SetWindowText ( pEnemy->GetName () ) ;
			m_Sta3.SetWindowText ( pEnemy->GetProfessionalName () ) ;
			m_Sta6.SetWindowText ( pEnemy->GetRankName () ) ;
			m_Sta7.SetWindowText ( pEnemy->GetMate () ) ;

			char strText[64] ;
			itoa ( pEnemy->GetLevel (), strText, 10 ) ;
			m_Sta2.SetWindowText ( strText ) ;
			itoa ( pEnemy->GetPK (), strText, 10 ) ;
			m_Sta4.SetWindowText ( strText ) ;

			sprintf(strText,"%s",pEnemy->GetSyndicateName ());
			m_Sta5.SetWindowText ( strText ) ;			
			m_StaNobility.SetWindowText((char*)g_obj3DRoleData.GetNobilityTitle(pEnemy->GetNobilityRank()));
		}
	}
}


void CDlgEnmState::SetEnemyNull(char *strName)
{
	m_EnmStateImaface.RemoveImage () ;
	m_Sta1.SetWindowText ( strName ) ;
	m_Sta2.SetWindowText ( NULL ) ;
	m_Sta3.SetWindowText ( NULL ) ;
	m_Sta4.SetWindowText ( NULL ) ;
	m_Sta5.SetWindowText ( NULL ) ;
	m_Sta6.SetWindowText ( NULL ) ;
	m_Sta7.SetWindowText ( NULL ) ;	
	m_StaNobility.SetWindowText (NULL);
}

void CDlgEnmState::SetStuInfo(char* szName)
{
	CSchoolMember* pSchoolMember = g_objHero.GetSchoolMemberByName ( szName ) ;
	if ( pSchoolMember != NULL )
	{
		m_EnmStateImaface.RemoveImage () ;
		
		m_Sta1.SetWindowText ( pSchoolMember->GetName () ) ;
		m_Sta3.SetWindowText ( pSchoolMember->GetProfession () ) ;
		m_Sta6.SetWindowText ( pSchoolMember->GetSynRank () ) ;
		m_Sta7.SetWindowText ( pSchoolMember->GetMate () ) ;
		m_StaNobility.SetWindowText ( pSchoolMember->GetNobilityRank());
		char strText[64] ;
		itoa ( pSchoolMember->GetLevel (), strText, 10 ) ;
		m_Sta2.SetWindowText ( strText ) ;
		itoa ( pSchoolMember->GetPk (), strText, 10 ) ;
		m_Sta4.SetWindowText ( strText ) ;
		
		sprintf(strText,"%s",pSchoolMember->GetSynName ());
		m_Sta5.SetWindowText ( strText ) ;			
	}
}

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