📄 dlgskill.h
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#if !defined(AFX_DLGSKILL_H__6F4509F5_AAA5_48C1_B376_16D57C5AC541__INCLUDED_)
#define AFX_DLGSKILL_H__6F4509F5_AAA5_48C1_B376_16D57C5AC541__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgSkill.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgSkill dialog
#include "MyButton.h"
#include "MyImage.h"
#include "MyCheck.h"
#include "MyStatic.h"
#include "DlgSkill_HotKey.h"
// Added by ClassView
class CDlgSkill : public CDialog
{
// Construction
public:
int GetSkillDescLine(int nStartX, int nStartY, int nWidth,const char* szString);
void ShowSkillDesc(int x, int y, int nWidth , const char* szString, DWORD dwColor=0xffffff);
void ShowSkillInfo(int x, int y);
void SetTeamMagicHotKey(int nIndex,int HotKey);
void SetTeamMagicHotKeys(int nIndex);
void SetMagicHotKey(int nIndex,int HotKey);
int GetMouseInMagicIndex();
void UseTeamMagic(int nIndex);
void SetTeamMagicSkill();
CDlgSkill_HotKey m_DlgSkillHotKey;
void SetMagicHotKeys(int nIndex);
void ClearMagicSkill();
void SetMagicSkill();
void Show (int x,int y);
CDlgSkill(CWnd* pParent = NULL); // standard constructor
BOOL m_bShow ;
int m_nSkillListMode;
int m_nAppTime ; // the dialog show or hide times
private:
CPoint m_Pnt ;
int m_nPntX ;
CRect m_PrgRect[6];
// show the frame
DWORD m_dwLastShowTime ;
float m_fFrameStep ;
int m_nFrameMode ;
int m_nCurIndex ;
int m_nTMagicIndex;
// Dialog Data
//{{AFX_DATA(CDlgSkill)
enum { IDD = IDD_DIALOG_SKILL };
CMyImage m_SkillKey1Img;
CMyImage m_SkillKey2Img;
CMyImage m_SkillKey3Img;
CMyImage m_SkillKey4Img;
CMyImage m_SkillKey5Img;
CMyImage m_SkillKey6Img;
CMyStatic m_StaName6;
CMyStatic m_StaName5;
CMyStatic m_StaName4;
CMyStatic m_StaName3;
CMyStatic m_StaName2;
CMyStatic m_StaName1;
CMyStatic m_StaExp6;
CMyStatic m_StaExp5;
CMyStatic m_StaExp4;
CMyStatic m_StaExp3;
CMyStatic m_StaExp2;
CMyStatic m_StaExp1;
CMyStatic m_StaDesc6;
CMyStatic m_StaDesc5;
CMyStatic m_StaDesc4;
CMyStatic m_StaDesc3;
CMyStatic m_StaDesc2;
CMyStatic m_StaDesc1;
CMyImage m_Img6;
CMyImage m_Img1;
CMyImage m_Img2;
CMyImage m_Img3;
CMyImage m_Img4;
CMyImage m_Img5;
CMyButton m_BtnUp;
CMyButton m_BtnDown;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgSkill)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgSkill)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnSkillBtnDown();
afx_msg void OnSkillImg1();
afx_msg void OnSkillImg2();
afx_msg void OnSkillImg3();
afx_msg void OnSkillImg4();
afx_msg void OnSkillImg5();
afx_msg void OnSkillImg6();
afx_msg void OnSkillBtnUp();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnButton1();
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
afx_msg void OnButton5();
afx_msg void OnButton6();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSKILL_H__6F4509F5_AAA5_48C1_B376_16D57C5AC541__INCLUDED_)
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