📄 dlgaddauction.h
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#if !defined(AFX_DLGADDAUCTION_H__B1B88F0D_4FA5_47DF_A9CF_8963C945064B__INCLUDED_)
#define AFX_DLGADDAUCTION_H__B1B88F0D_4FA5_47DF_A9CF_8963C945064B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgAddAuction.h : header file
//
#include "MyButton.h"
#include "MyEdit.h"
#include "MyImage.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgAddAuction dialog
class CDlgAddAuction : public CDialog
{
// Construction
public:
int m_nAucMoney;
void SetPickUpIcon(OBJID idItem);
void SetAuctionNpcId(OBJID idNpc);
BOOL m_bShow;
void Show();
CDlgAddAuction(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgAddAuction)
enum { IDD = IDD_DIALOG_ADDAUCITEM };
CMyImage m_ImgAucItem;
CMyButton m_BtnAddCancel;
CMyButton m_BtnAddOk;
CMyEdit m_EditAucMoney;
CMyButton m_BtnClose;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgAddAuction)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
OBJID m_AucNpcID;
OBJID m_AucItemID;
CPoint m_Pnt;
// Generated message map functions
//{{AFX_MSG(CDlgAddAuction)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnBtnAddcancel();
afx_msg void OnBtnAddok();
afx_msg void OnBtnClose();
afx_msg void OnImgAucitem();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGADDAUCTION_H__B1B88F0D_4FA5_47DF_A9CF_8963C945064B__INCLUDED_)
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