📄 dlgenemy.h
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#if !defined(AFX_DLGENEMY_H__E4498A99_19F7_4CEE_9D80_068A76748954__INCLUDED_)
#define AFX_DLGENEMY_H__E4498A99_19F7_4CEE_9D80_068A76748954__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEnemy.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgEnemy dialog
#include "MyButton.h"
#include "MyCheck.h"
#include "MyList.h"
#include "DlgEnmState.h"
#include "DlgSchoolList.h"
class CDlgEnemy : public CDialog
{
// Construction
public:
void Show();
void SetEnemyState();
void SetEnemyList ();
CDlgEnemy(CWnd* pParent = NULL); // standard constructor
BOOL m_bShow ;
private:
int m_nTsStatus;
CPoint m_Pnt ;
int m_nPntX ;
// show the frame
DWORD m_dwLastShowTime ;
float m_fFrameStep ;
int m_nFrameMode ;
public:
void DeleteFriend();
void DeleteEnemy();
void SetTeacherBtn();
void PopCurListChk();
void SetTsList();
int m_iShowMode;
void SetFriendState();
void SetFriendList();
// the Enemy state dialog
CDlgEnmState m_DlgEnmState ;
CDlgSchoolList m_DlgSchoolList;
int m_nCurrentQueryIndex ;
// Dialog Data
//{{AFX_DATA(CDlgEnemy)
enum { IDD = IDD_DIALOG_ENEMY };
CMyButton m_TeacherBtn;
CMyButton m_DelStuBtn;
CMyCheck m_TeacherListChk;
CMyCheck m_EnemyListChk;
CMyCheck m_FriendListChk;
CMyButton m_AddBtn;
CMyList m_EnemyLstData;
CMyButton m_EnemyBtnClose;
CMyButton m_BtnHelp;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEnemy)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
void SetTeacherStatus();
// Generated message map functions
//{{AFX_MSG(CDlgEnemy)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnEnemyBtnClose();
afx_msg void OnBtnHelp();
afx_msg void OnEnemyBtnFriend();
afx_msg void OnEnemyBtnAdd();
afx_msg void OnEnemyBtnEnemy();
afx_msg void OnEnemyBtnTeacher();
afx_msg void OnBtnTeacher();
afx_msg void OnBtnDelstudent();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGENEMY_H__E4498A99_19F7_4CEE_9D80_068A76748954__INCLUDED_)
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