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📄 dlghawk.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgHawk.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgHawk.h"

#include "Hero.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgHawk dialog


CDlgHawk::CDlgHawk(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgHawk::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgHawk)
	m_bShow = false ;	
	m_Pnt = CPoint (0 ) ;
	//}}AFX_DATA_INIT
}


void CDlgHawk::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgHawk)
	DDX_Control(pDX, IDC_HAWK_EDT_DATA, m_EdtData);
	DDX_Control(pDX, IDC_HAWK_BTN_CLOSES, m_BtnClose);
	DDX_Control(pDX, IDC_HAWK_BTN_AGREE, m_BtnAgree);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgHawk, CDialog)
	//{{AFX_MSG_MAP(CDlgHawk)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_HAWK_BTN_CLOSES, OnHawkBtnCloses)
	ON_BN_CLICKED(IDC_HAWK_BTN_AGREE, OnHawkBtnAgree)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgHawk message handlers

LRESULT CDlgHawk::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	switch ( message )
	{
	case WM_ENABLE:
		m_bShow = wParam ;
		if ( m_bShow )
		{
			DXPlaySound("Sound/Open.wav");
			m_EdtData.SetFocus();
		}
		else
			DXPlaySound("Sound/window_close.wav");		
		break ;
	case WM_COMMAND:
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			CDlgHawk::OnHawkBtnCloses();
			return true ;
		}
		break ;
	}
	
	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgHawk::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;

	return g_StockBrush ;
}

BOOL CDlgHawk::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect ;
	CDlgHawk::GetWindowRect ( rect ) ;

	// Init the button 
	m_BtnClose.Init ( rect.left, rect.top, "Button540" ) ;
	m_BtnAgree.Init ( rect.left, rect.top, "Button76" ) ;

	// Init the edit
	m_EdtData.Init ( rect.left, rect.top,true ) ;
	m_EdtData.SetLimitText ( 110 ) ; 
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgHawk::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	m_Pnt.x = x ;
	m_Pnt.y = y ;
	
}

void CDlgHawk::Show()
{
	if ( m_bShow )
	{
		// Show the owner
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
													  "Dialog35",
													  EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
		{
			ShowAni->Show ( 0,
							m_Pnt.x,
							m_Pnt.y ) ;
			ShowAni->Show ( 1,
				m_Pnt.x + 256,
				m_Pnt.y ) ;
			ShowAni->Show ( 2,
				m_Pnt.x + 256,
				m_Pnt.y + 128 ) ;
		}
		else 
			return ;

		// Show the button
		m_BtnClose.Show ( m_Pnt.x, m_Pnt.y ) ;
		m_BtnAgree.Show ( m_Pnt.x, m_Pnt.y ) ;

		// Show the edit
		m_EdtData.Show ( m_Pnt.x, m_Pnt.y ) ;

	}
}

void CDlgHawk::OnHawkBtnCloses() 
{
	DXPlaySound("Sound/window_close.wav");
	CDlgHawk::EnableWindow(false) ;	
}

void CDlgHawk::OnHawkBtnAgree() 
{
	DXPlaySound("Sound/Dlg_Ok.wav");
	if ( m_EdtData.GetWindowTextLength () > 0 )
	{
		char strText[256]="" ;
		m_EdtData.GetWindowText ( strText, m_EdtData.GetWindowTextLength()+1 ) ;
		RepairString(strText);
		g_objHero.m_objBoothManager.SetCryOut ( strText ) ;
		CDlgHawk::EnableWindow(false);
	}
}

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