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📄 dlgbigmap.cpp

📁 网络游戏魔域源代码 测试可以完整变异
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// DlgBigmap.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgBigmap.h"

#include "3dGameMap.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgBigmap dialog


CDlgBigmap::CDlgBigmap(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgBigmap::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgBigmap)
		// NOTE: the ClassWizard will add member initialization here
	m_bShow = false ;
	m_Pnt = CPoint ( 0, 0 ) ;
	//}}AFX_DATA_INIT
}


void CDlgBigmap::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgBigmap)
	DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgBigmap, CDialog)
	//{{AFX_MSG_MAP(CDlgBigmap)
	ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
	ON_WM_MOVE()
	ON_WM_CTLCOLOR()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgBigmap message handlers

void CDlgBigmap::OnBtnClose() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/window_close.wav");
	CDlgBigmap::EnableWindow(false);
}

void CDlgBigmap::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	// TODO: Add your message handler code here
	m_Pnt.x = x;
	m_Pnt.y = y;
}

BOOL CDlgBigmap::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	CRect rect;
	CDlgBigmap::GetWindowRect(rect);

	m_BtnClose.Init(rect.left, rect.top,"Button532");
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgBigmap::Show()
{
	if (m_bShow)
	{

		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
			"Dialog531",
			EXIGENCE_IMMEDIATE ) ;
		
		if ( ShowAni != NULL )
		{
			ShowAni->Show( 0, m_Pnt.x, m_Pnt.y ) ;
			ShowAni->Show( 1, m_Pnt.x, m_Pnt.y + 256) ;
			ShowAni->Show( 2, m_Pnt.x + 128, m_Pnt.y + 256) ;
			ShowAni->Show( 3, m_Pnt.x + 256, m_Pnt.y ) ;
			ShowAni->Show( 4, m_Pnt.x + 512, m_Pnt.y ) ;
			ShowAni->Show( 5, m_Pnt.x + 512, m_Pnt.y + 128) ;
			ShowAni->Show( 6, m_Pnt.x + 256, m_Pnt.y + 256) ;
			ShowAni->Show( 7, m_Pnt.x + 384, m_Pnt.y + 256 ) ;
			ShowAni->Show( 8, m_Pnt.x + 512, m_Pnt.y + 256) ;
		}
		else
			return ;
		
		CMyPos posMap;
		posMap.x = m_Pnt.x + 8;
		posMap.y = m_Pnt.y + 7;
		CMySize sizeDlg;
		sizeDlg.iWidth = 512;
		sizeDlg.iHeight = 328;
		g_objGameMap.m_objRadar.ShowBigMap(posMap,g_objGameMap.GetIDDoc(),sizeDlg);
		
		ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
			"Dialog532",
			EXIGENCE_IMMEDIATE ) ;
		
		if ( ShowAni != NULL )
		{
			ShowAni->Show( 0, m_Pnt.x, m_Pnt.y ) ;
			ShowAni->Show( 1, m_Pnt.x + 256, m_Pnt.y ) ;
			ShowAni->Show( 2, m_Pnt.x , m_Pnt.y + 256) ;
			ShowAni->Show( 3, m_Pnt.x + 128, m_Pnt.y + 256) ;
			ShowAni->Show( 4, m_Pnt.x + 256, m_Pnt.y + 256) ;
			ShowAni->Show( 5, m_Pnt.x + 384, m_Pnt.y + 256) ;
			ShowAni->Show( 6, m_Pnt.x + 512, m_Pnt.y  ) ;
			ShowAni->Show( 7, m_Pnt.x + 512, m_Pnt.y + 128 ) ;
			ShowAni->Show( 8, m_Pnt.x + 512, m_Pnt.y + 256) ;
		}
		else
			return ;
		
		m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
	}
}

LRESULT CDlgBigmap::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if (message == WM_ENABLE)
	{
		m_bShow = wParam;
		if(m_bShow)
			DXPlaySound("Sound/Open.wav");
		else
			DXPlaySound("Sound/window_close.wav");
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
			return true ;		
		else if (wParam == 2)
		{
			CDlgBigmap::OnBtnClose();
			return true;
		}
	}

	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgBigmap::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{	
	// TODO: Return a different brush if the default is not desired
	pDC->SetBkMode ( TRANSPARENT ) ;	
	return g_StockBrush;
}

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