📄 mypackbutton.cpp
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// PackButton.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "MyPackButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyPackButton
CMyPackButton::CMyPackButton()
{
}
CMyPackButton::~CMyPackButton()
{
}
BEGIN_MESSAGE_MAP(CMyPackButton, CButton)
//{{AFX_MSG_MAP(CMyPackButton)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyPackButton message handlers
void CMyPackButton::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_uFrame = 1 ;
CPoint posMouse;
GetCursorPos(&posMouse);
m_MoveInitPos.x = posMouse.x;
m_MoveInitPos.y = posMouse.y;
CButton::OnLButtonDown(nFlags, point);
}
void CMyPackButton::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if ( 1== m_uFrame )
{
m_uFrame = 0 ;
CPoint posMouse;
GetCursorPos(&posMouse);
m_MovePos.x = posMouse.x - m_MoveInitPos.x;
m_MovePos.y = posMouse.y - m_MoveInitPos.y;
CMyPackButton::GetParent()->PostMessage(WM_MY_MESSAGE,ON_PACKBTN_MOVE,NULL);
}
CButton::OnLButtonUp(nFlags, point);
}
CPoint CMyPackButton::GetMovePos()
{
return m_MovePos;
}
void CMyPackButton::Show(int x, int y)
{
// if (0== m_uFrame)
{
m_BtnPnt.x = m_IntPnt.x + x ;
m_BtnPnt.y = m_IntPnt.y + y ;
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * ) g_strControlAni,
m_strButtonID,
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( m_uFrame,
m_BtnPnt.x,
m_BtnPnt.y ) ;
}
}
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