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📄 dlgmpcgoods.h

📁 网络游戏魔域源代码 测试可以完整变异
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#if !defined(AFX_DLGMPCGOODS_H__93A5C16D_1A12_482A_8C65_E2BB4658DAEE__INCLUDED_)
#define AFX_DLGMPCGOODS_H__93A5C16D_1A12_482A_8C65_E2BB4658DAEE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMpcGoods.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgMpcGoods dialog
#include "MyGrid.h"
#include "MyStatic.h"
#include "MyButton.h"
#include "MyEdit.h"
#include "MyImage.h"
#include "MyCheck.h"

class CDlgMpcGoods : public CDialog
{
// Construction
public:
	void Show();
	CDlgMpcGoods(CWnd* pParent = NULL);   // standard constructor
	BOOL	m_bShow ;
private:
	CPoint		m_Pnt ;
	int 		m_nPntX ;
	BYTE		m_btCurPage ;
	// show the frame
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;

	// for pickup item
	CPoint				m_PickUpMousePnt ;
	int					m_nPickUpItemPosition ;
	int					m_nPickUpItemID ;

	// for mouse move item
	int					m_nMouseMovePosition ;
public:
	void SetStoneGrid();
	void SetGridContain ();
	void HeroEquipItem( int nPos );
	int GetMouseMovePosition();
	int GetPickUpPosition();
	CPoint GetPickUpMousePnt();
	void SetPickUpItemID( int nID );
// Dialog Data
	//{{AFX_DATA(CDlgMpcGoods)
	enum { IDD = IDD_DIALOG_MPCGOODS };
	CMyGrid	m_MpcStonesGri;
	CMyCheck	m_ChkStones;
	CMyCheck	m_ChkGoods;
	CMyGrid		m_MpcGoodsGri;
	CMyStatic	m_MpcGoodsMoneySta ;
	CMyButton	m_MpcGoodsCloseBtn ;
	CMyButton	m_MpcGoodsMoneyBtn ;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgMpcGoods)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CDlgMpcGoods)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnMpcgoodsBtnClose();
	afx_msg void OnMpcgoodsBtnMoney();
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnChkGoods();
	afx_msg void OnChkStones();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGMPCGOODS_H__93A5C16D_1A12_482A_8C65_E2BB4658DAEE__INCLUDED_)

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