📄 dlgknightagestate.cpp
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// DlgKnightageState.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgKnightageState.h"
#include "Hero.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgKnightageState dialog
CDlgKnightageState::CDlgKnightageState(CWnd* pParent /*=NULL*/)
: CDialog(CDlgKnightageState::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgKnightageState)
m_bShow = false;
m_Pnt = CPoint(0,0);
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgKnightageState::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgKnightageState)
DDX_Control(pDX, IDC_STA_SYNLEV, m_StaSynLev);
DDX_Control(pDX, IDC_BTN_CLOSE, m_CloseBtn);
DDX_Control(pDX, IDC_STA_NUMBER, m_StaNumber);
DDX_Control(pDX, IDC_STA_NAME, m_StaName);
DDX_Control(pDX, IDC_STA_LEVEL, m_StaLevel);
DDX_Control(pDX, IDC_STA_HEADNAME, m_StaHeadName);
DDX_Control(pDX, IDC_STA_FAMOR, m_StaFamor);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgKnightageState, CDialog)
//{{AFX_MSG_MAP(CDlgKnightageState)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgKnightageState message handlers
LRESULT CDlgKnightageState::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if (message == WM_ENABLE)
{
m_bShow = wParam;
if (m_bShow == TRUE)
{
DXPlaySound("Sound/Open.wav");
SetStateData();
}
else
DXPlaySound("Sound/window_close.wav");
}
else if ( message == WM_COMMAND )
{
if ( wParam == 1 || wParam == 2 )
{
return true ;
}
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgKnightageState::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
// TODO: Return a different brush if the default is not desired
pDC->SetBkMode(TRANSPARENT);
return g_StockBrush;
}
BOOL CDlgKnightageState::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect;
CDlgKnightageState::GetWindowRect(rect);
// TODO: Add extra initialization here
m_StaName.Init(rect.left,rect.top);
m_StaName.SetStaticPosType(1);
m_StaName.SetFontType(2);
m_StaHeadName.Init(rect.left,rect.top);
m_StaLevel.Init(rect.left,rect.top);
m_StaFamor.Init(rect.left,rect.top);
m_StaNumber.Init(rect.left,rect.top);
m_StaSynLev.Init(rect.left, rect.top);
m_StaSynLev.SetStaticPosType(1);
m_StaSynLev.SetFontType(2);
m_CloseBtn.Init(rect.left,rect.top,"Button540");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgKnightageState::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
void CDlgKnightageState::Show()
{
if (m_bShow)
{
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog17",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
ShowAni->Show ( 0, m_Pnt.x , m_Pnt.y );
else
return ;
m_StaName.Show(m_Pnt.x, m_Pnt.y );
m_StaSynLev.Show(m_Pnt.x, m_Pnt.y );
m_StaLevel.Show(m_Pnt.x, m_Pnt.y);
m_StaHeadName.Show(m_Pnt.x, m_Pnt.y);
m_StaFamor.Show(m_Pnt.x, m_Pnt.y);
m_StaNumber.Show(m_Pnt.x, m_Pnt.y);
m_CloseBtn.Show(m_Pnt.x , m_Pnt.y);
}
}
void CDlgKnightageState::SetStateData()
{
SyndicateInfo* pInfo = g_objHero.GetReturnSyndicateInfo();
if (pInfo)
{
char szMsg[64] ="";
m_StaName.SetWindowText(pInfo->szName);
m_StaHeadName.SetWindowText(pInfo->szLeader);
DWORD dwSynLev = 10830 + pInfo->ucRank; //军团等级
m_StaSynLev.SetWindowText((char*)g_objGameDataSet.GetStr(dwSynLev));
sprintf(szMsg, "%d", pInfo->dwSyndicatePopulation);
m_StaNumber.SetWindowText(szMsg);
sprintf(szMsg, "%d", pInfo->ucSaint);
m_StaFamor.SetWindowText(szMsg);
sprintf(szMsg, "%d", pInfo->dwSyndicateFund);
m_StaLevel.SetWindowText(szMsg);
CDlgKnightageState::EnableWindow();
}
else
CDlgKnightageState::EnableWindow(false);
}
void CDlgKnightageState::OnBtnClose()
{
// TODO: Add your control notification handler code here
CDlgKnightageState::EnableWindow(false);
}
void CDlgKnightageState::SetParentWnd(CWnd *pParentWnd)
{
m_ParentWnd = pParentWnd ;
}
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