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📄 dlgknightagestate.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgKnightageState.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgKnightageState.h"

#include "Hero.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgKnightageState dialog


CDlgKnightageState::CDlgKnightageState(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgKnightageState::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgKnightageState)
	m_bShow = false;
	m_Pnt	= CPoint(0,0);
	// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgKnightageState::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgKnightageState)
	DDX_Control(pDX, IDC_STA_SYNLEV, m_StaSynLev);
	DDX_Control(pDX, IDC_BTN_CLOSE, m_CloseBtn);
	DDX_Control(pDX, IDC_STA_NUMBER, m_StaNumber);
	DDX_Control(pDX, IDC_STA_NAME, m_StaName);
	DDX_Control(pDX, IDC_STA_LEVEL, m_StaLevel);
	DDX_Control(pDX, IDC_STA_HEADNAME, m_StaHeadName);
	DDX_Control(pDX, IDC_STA_FAMOR, m_StaFamor);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgKnightageState, CDialog)
	//{{AFX_MSG_MAP(CDlgKnightageState)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgKnightageState message handlers

LRESULT CDlgKnightageState::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if (message == WM_ENABLE)
	{
		m_bShow = wParam;
		if (m_bShow == TRUE) 
		{
			DXPlaySound("Sound/Open.wav");
			SetStateData();
		}
		else
			DXPlaySound("Sound/window_close.wav");		
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 || wParam == 2 )
		{
			return true ;
		}
	}

	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgKnightageState::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	// TODO: Return a different brush if the default is not desired
	pDC->SetBkMode(TRANSPARENT);
	return g_StockBrush;
}

BOOL CDlgKnightageState::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	CRect rect;
	CDlgKnightageState::GetWindowRect(rect);
	// TODO: Add extra initialization here
	m_StaName.Init(rect.left,rect.top);
	m_StaName.SetStaticPosType(1);
	m_StaName.SetFontType(2);
	m_StaHeadName.Init(rect.left,rect.top);
	m_StaLevel.Init(rect.left,rect.top);
	m_StaFamor.Init(rect.left,rect.top);
	m_StaNumber.Init(rect.left,rect.top);
	m_StaSynLev.Init(rect.left, rect.top);
	m_StaSynLev.SetStaticPosType(1);
	m_StaSynLev.SetFontType(2);
	m_CloseBtn.Init(rect.left,rect.top,"Button540");
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgKnightageState::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	// TODO: Add your message handler code here
	m_Pnt.x = x;
	m_Pnt.y = y;
}

void CDlgKnightageState::Show()
{
	if (m_bShow) 
	{	
		CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
													"Dialog17",
													EXIGENCE_IMMEDIATE ) ;
		if ( ShowAni != NULL )
			ShowAni->Show ( 0, m_Pnt.x , m_Pnt.y );
		else
			return ;		
		m_StaName.Show(m_Pnt.x, m_Pnt.y );
		m_StaSynLev.Show(m_Pnt.x, m_Pnt.y );
		m_StaLevel.Show(m_Pnt.x, m_Pnt.y);
		m_StaHeadName.Show(m_Pnt.x, m_Pnt.y);
		m_StaFamor.Show(m_Pnt.x, m_Pnt.y);
		m_StaNumber.Show(m_Pnt.x, m_Pnt.y);
		m_CloseBtn.Show(m_Pnt.x , m_Pnt.y);
	}
}

void CDlgKnightageState::SetStateData()
{
	
	SyndicateInfo* pInfo = g_objHero.GetReturnSyndicateInfo();
	if (pInfo) 
	{
		char szMsg[64] ="";
		
		m_StaName.SetWindowText(pInfo->szName);
		m_StaHeadName.SetWindowText(pInfo->szLeader);

		DWORD dwSynLev = 10830 + pInfo->ucRank;		//军团等级
		m_StaSynLev.SetWindowText((char*)g_objGameDataSet.GetStr(dwSynLev));
		
		sprintf(szMsg, "%d", pInfo->dwSyndicatePopulation);
		m_StaNumber.SetWindowText(szMsg);

		sprintf(szMsg, "%d", pInfo->ucSaint);
		m_StaFamor.SetWindowText(szMsg);

		sprintf(szMsg, "%d", pInfo->dwSyndicateFund);
		m_StaLevel.SetWindowText(szMsg);
		CDlgKnightageState::EnableWindow();
	}
	else
		CDlgKnightageState::EnableWindow(false);
}

void CDlgKnightageState::OnBtnClose() 
{
	// TODO: Add your control notification handler code here
	CDlgKnightageState::EnableWindow(false);
}


void CDlgKnightageState::SetParentWnd(CWnd *pParentWnd)
{
	m_ParentWnd = pParentWnd ;
}

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