📄 myshelldlg.h
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// MyShellDlg.h : header file
//
#if !defined(AFX_MYSHELLDLG_H__61E22FCF_BADA_42B3_A353_20C540D23727__INCLUDED_)
#define AFX_MYSHELLDLG_H__61E22FCF_BADA_42B3_A353_20C540D23727__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Item.h"
#include "TestStatic.h"
#include "DlgLogin.h"
#include "DlgRoleCreate.h"
#include "DlgMain.h"
#include "DlgConfirm.h"
#include "DlgTask.h"
#include "DlgTitleBar.h"
#include "MySlider.h"
#include "DlgHelp.h"
#include "DlgLog.h"
#include "DlgLogo.h"
#include "game3deffectex.h"
/////////////////////////////////////////////////////////////////////////////
// CMyShellDlg dialog
class CPlayer ;
class CMyShellDlg : public CDialog
{
// Construction
public:
void RealExit();
void ProcessMouseHold();
void SetGameCursor();
void OpenInsHelpDlg();
BOOL ProcessHotkey ( int nKey );
void MoveControl();
void MoveDlg();
void SetQUseItemNum();
void SetScreenMode( BYTE btType, BOOL bBegin = true );
void OnIconQUse ( LPARAM lParam );
void ShowMessage( CItem* pItem, int nItemNum = 0 , BOOL bShowDur = true);
void ShowHelpDlg( LPARAM lParam );
void OnIconBuy(LPARAM lParam );
void OnIconUse ( LPARAM lParam );
void PickMapItem ( OBJID ItemID, int nPosx, int nPosy);
void DropMapItem( int nPosx, int nPosy ,int nPackageType = 0);
void OnExit ( UINT uType = 0 );
void OnMpcGoodsClose();
void OnIconTrade( LPARAM lParam );
void OnIconDrop( LPARAM lParam );
void ShowPickUpIcon();
void OnIconPickUp( LPARAM lParam );
void ShowMsgDlg ();
void SetMsgDlgPnt ( LPARAM lParam, int nWidth );
void CreateRole( BYTE btRoleType ) ;
void StartGame();
CDlgLogin m_DlgLogin ;
CDlgRoleCreate m_DlgRoleCreate ;
CDlgMain m_DlgMain ;
CDlgConfirm m_DlgConfirm ;
CDlgTask m_DlgTask ;
CDlgTitleBar m_DlgTitleBar ;
CDlgHelp m_DlgHelp ;
CDlgLog m_DlgLog ;
BOOL m_bLogin ;
BOOL m_bWait ;
BOOL m_bRoleCreate ;
BOOL m_bMsgDlg ;
CPoint m_MsgDlgPnt ;
CPoint m_StaticPoint[32] ; // the progress's rect
UINT m_uMsgDlgType ;
DWORD m_dwMsgDlgOwner ;
BYTE m_btStaticID ;
BOOL m_bIconFix ;
CRect m_InitDlgRect ;
BOOL m_bDlgMove ;
// use for screen mode
int m_nScreenMode ;
DEVMODE m_OldDeviceMode ;
// use for pickup icon
CPoint m_IconMousePnt ;
CPoint m_IconShowPnt ;
OBJID m_IconTypeID ;
OBJID m_IconRealID ;
DWORD m_IconIndex ;
UINT m_PickUpDlgID ;
BYTE m_btIconType ;
// use for magic
OBJID m_MagicID ;
OBJID m_DisMagicID ;
// use for xp
OBJID m_XpID ;
UINT m_uCurSkill ;
//Game font
CFont* m_pGameFont ;
// Owner ini file path
char m_strOwnerIni[128] ;
// use for the hotkey
static int m_nHotkeyValue[32] ;
// use for scale the map
DWORD m_dwScale ;
// use for auto magic attack
BOOL m_bAutoMagicAtk ;
OBJID m_AutoMagicID ;
OBJID m_AutoTargetID ;
// use for the faction leave word
int m_nFacWordValue ;
// use for the importance item
int m_nImptIndex ;
// use for the drop item
int m_nDropIndex ;
CPoint m_DropPnt ;
// use for the exp show
BOOL m_bExpShow ;
// the state when exit dialog was show
BOOL m_bExit ;
// for the mouse click state
BOOL m_bLbuttonDown ;
BOOL m_bLbuttonHold ;
BOOL m_bRbuttonDown ;
BOOL m_bRbuttonHold ;
DWORD m_dwLastBtnDTime ;
// For test if the dialog exit when init
BOOL m_bInitSuc ;
// For show or hide system message
BOOL m_bSysMsg ;
// For the head and mipmap dialog
BOOL m_bHeadClosed ;
CMyShellDlg(CWnd* pParent = NULL); // standard constructor
DWORD m_dwGameLoop;
CShellDlg(CWnd* pParent = NULL); // standard constructor
enum {CMD_NORMAL=0, CMD_MARRIAGE, CMD_DIVORCE,
CMD_ATK, CMD_FRDMAKE, CMD_FRDBREAK,
CMD_TEMJOIN, CMD_TEMINVITE,
CMD_FACJOIN, CMD_FACINVITE,
CMD_TALK,
CMD_FREEZE, CMD_UNFREEZE, CMD_SELFUNFREEZE,
CMD_TRADE, CMD_LAY, CMD_MPCCOURT, CMD_DELNPC,
CMD_NPCEQUIP,
CMD_TEACHERREQ,CMD_STUDENTREQ,
CMD_USEITEMTO,
CMD_ADDALLY};
UINT m_uCmd;
HCURSOR m_hCursorH; // Hand cursor
HCURSOR m_hCursorFriend; // friend cursor
HCURSOR m_hCursorPnt ; // the point cursor
private:
// Dialog Data
//{{AFX_DATA(CMyShellDlg)
enum { IDD = IDD_MYSHELL_DIALOG };
CTestStatic m_stcBg;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyShellDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
public:
int ShowItemInfo(CItem* pItem, int x,int y,int &nMaxLen,BOOL bCanShow=TRUE);
BOOL CloseCurDlg();
void SetMouseMove(int nPosX,int nPosY);
void AttackMagicXp();
void SetLoginEffectPos(BOOL bLogin);
void ResetLogin();
void ShowAniCursor(char* szCursorAni);
void OnIconUseGem(OBJID IdGem);
void AttackMagic(int nHotKey,BOOL bFlag); //快捷魔法攻击
void OpenBigmap();
void OpenMipmap();
void ReSetShowLines(bool bFlagEx=false);
void SetChatArea();
void ResetMusic( BOOL bActive ) ;
int m_MusicVolume;
int m_SoundVolume;
BOOL m_bPopWindows;
afx_msg void OnTimer(UINT nIDEvent);
// Implementation
protected:
bool m_bProgressHold; // 一直显示进度槽
INT m_dwProgressNumber; // 进度槽编号
INT m_HoldX; // 显示的坐标
INT m_HoldY; // 显示的坐标
bool m_bInJustNow; // 鼠标是否刚刚进入
DWORD m_dwInTime; // 鼠标进入的时间
BOOL m_bUseItem;
CGame3DEffectEx m_EffectExItem ;
CMyPos m_EffectExItemPos;
void SetUseItemEffect(int x, int y,OBJID id);
void SetCursorAni(const char* szAni);
char m_szCursorAni[32];
void OnMonsterChoose(int nIndex);
void On91UMessage(WPARAM wParam, LPARAM lParam);
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMyShellDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnMyMessage(WPARAM wParam, LPARAM lParam);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMove(int x, int y);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSHELLDLG_H__61E22FCF_BADA_42B3_A353_20C540D23727__INCLUDED_)
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