📄 dlgmonsternpc.h
字号:
#if !defined(AFX_DLGMONSTERNPC_H__97BCF4F2_78B9_4B26_B543_F9F280E9B4D1__INCLUDED_)
#define AFX_DLGMONSTERNPC_H__97BCF4F2_78B9_4B26_B543_F9F280E9B4D1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMonsterNpc.h : header file
//
#include "MyButton.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterNpc dialog
class CDlgMonsterNpc : public CDialog
{
// Construction
public:
BOOL m_bShow;
void OpenMonsterNpc(OBJID idNpc);
void Show();
CDlgMonsterNpc(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgMonsterNpc)
enum { IDD = IDD_DIALOG_MONSTERNPC };
CMyButton m_BtnOpenHatch;
CMyButton m_BtnOpenDepot;
CMyButton m_BtnImprove;
CMyButton m_BtnClose;
CMyButton m_BtnAlive;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgMonsterNpc)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
OBJID m_IdNpc;
CPoint m_Pnt;
// Generated message map functions
//{{AFX_MSG(CDlgMonsterNpc)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnBtnClose();
afx_msg void OnBtnAlive();
afx_msg void OnBtnImprove();
afx_msg void OnBtnOpendepot();
afx_msg void OnBtnOpenhatch();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGMONSTERNPC_H__97BCF4F2_78B9_4B26_B543_F9F280E9B4D1__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -