📄 dlgmonsterheads.cpp
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// DlgMonsterHeads.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgMonsterHeads.h"
#include "Hero.h"
#include "3dgamemap.h"
#include "GameMsg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterHeads dialog
CDlgMonsterHeads::CDlgMonsterHeads(CWnd* pParent /*=NULL*/)
: CDialog(CDlgMonsterHeads::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgMonsterHeads)
m_Pnt = CPoint(0,0);
m_bShow = TRUE;
m_Xp1 = 0;
m_Xp2 = 0;
m_Xp3 = 0;
m_Xp4 = 0;
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgMonsterHeads::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgMonsterHeads)
DDX_Control(pDX, IDC_STA_XP1, m_StaXp1);
DDX_Control(pDX, IDC_STA_XP2, m_StaXp2);
DDX_Control(pDX, IDC_STA_XP3, m_StaXp3);
DDX_Control(pDX, IDC_STA_XP4, m_StaXp4);
DDX_Control(pDX, IDC_STA_HP1, m_StaHp1);
DDX_Control(pDX, IDC_STA_HP2, m_StaHp2);
DDX_Control(pDX, IDC_STA_HP3, m_StaHp3);
DDX_Control(pDX, IDC_STA_HP4, m_StaHp4);
DDX_Control(pDX, IDC_STA_EXP1, m_StaExp1);
DDX_Control(pDX, IDC_STA_EXP2, m_StaExp2);
DDX_Control(pDX, IDC_STA_EXP3, m_StaExp3);
DDX_Control(pDX, IDC_STA_EXP4, m_StaExp4);
DDX_Control(pDX, IDC_STA_NAME8, m_StaName4);
DDX_Control(pDX, IDC_STA_NAME3, m_StaName3);
DDX_Control(pDX, IDC_STA_NAME2, m_StaName2);
DDX_Control(pDX, IDC_STA_NAME1, m_StaName1);
DDX_Control(pDX, IDC_PROGRESS_XP4, m_ProgressXp4);
DDX_Control(pDX, IDC_PROGRESS_XP3, m_ProgressXp3);
DDX_Control(pDX, IDC_PROGRESS_XP2, m_ProgressXp2);
DDX_Control(pDX, IDC_PROGRESS_XP1, m_ProgressXp1);
DDX_Control(pDX, IDC_PROGRESS_HP4, m_ProgressHp4);
DDX_Control(pDX, IDC_PROGRESS_HP3, m_ProgressHp3);
DDX_Control(pDX, IDC_PROGRESS_HP2, m_ProgressHp2);
DDX_Control(pDX, IDC_PROGRESS_HP1, m_ProgressHp1);
DDX_Control(pDX, IDC_PROGRESS_EXP4, m_ProgressExp4);
DDX_Control(pDX, IDC_PROGRESS_EXP3, m_ProgressExp3);
DDX_Control(pDX, IDC_PROGRESS_EXP2, m_ProgressExp2);
DDX_Control(pDX, IDC_PROGRESS_EXP1, m_ProgressExp1);
DDX_Control(pDX, IDC_IMG_HEADBACK4, m_ImgHeadBack4);
DDX_Control(pDX, IDC_IMG_HEADBACK3, m_ImgHeadBack3);
DDX_Control(pDX, IDC_IMG_HEADBACK2, m_ImgHeadBack2);
DDX_Control(pDX, IDC_IMG_HEADBACK1, m_ImgHeadBack1);
DDX_Control(pDX, IDC_IMG_HEAD4, m_ImgHead4);
DDX_Control(pDX, IDC_IMG_HEAD3, m_ImgHead3);
DDX_Control(pDX, IDC_IMG_HEAD2, m_ImgHead2);
DDX_Control(pDX, IDC_IMG_HEAD1, m_ImgHead1);
DDX_Control(pDX, IDC_BTN_CALL4, m_BtnCall4);
DDX_Control(pDX, IDC_BTN_CALL3, m_BtnCall3);
DDX_Control(pDX, IDC_BTN_CALL2, m_BtnCall2);
DDX_Control(pDX, IDC_BTN_CALL1, m_BtnCall1);
DDX_Control(pDX, IDC_BTN_ATTACH4, m_BtnAttach4);
DDX_Control(pDX, IDC_BTN_ATTACH3, m_BtnAttach3);
DDX_Control(pDX, IDC_BTN_ATTACH2, m_BtnAttach2);
DDX_Control(pDX, IDC_BTN_ATTACH1, m_BtnAttach1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgMonsterHeads, CDialog)
//{{AFX_MSG_MAP(CDlgMonsterHeads)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_BN_CLICKED(IDC_BTN_ATTACH1, OnBtnAttach1)
ON_BN_CLICKED(IDC_BTN_ATTACH2, OnBtnAttach2)
ON_BN_CLICKED(IDC_BTN_ATTACH3, OnBtnAttach3)
ON_BN_CLICKED(IDC_BTN_ATTACH4, OnBtnAttach4)
ON_BN_CLICKED(IDC_BTN_CALL1, OnBtnCall1)
ON_BN_CLICKED(IDC_BTN_CALL2, OnBtnCall2)
ON_BN_CLICKED(IDC_BTN_CALL3, OnBtnCall3)
ON_BN_CLICKED(IDC_BTN_CALL4, OnBtnCall4)
ON_BN_CLICKED(IDC_IMG_HEAD1, OnImgHead1)
ON_BN_CLICKED(IDC_IMG_HEAD2, OnImgHead2)
ON_BN_CLICKED(IDC_IMG_HEAD3, OnImgHead3)
ON_BN_CLICKED(IDC_IMG_HEAD4, OnImgHead4)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterHeads message handlers
LRESULT CDlgMonsterHeads::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if (message == WM_ENABLE)
{
m_bShow = wParam;
m_setMonsterHead.clear ();
ResetMonsterHeads ();
}
else if (message == WM_COMMAND)
{
if (wParam == 1 || wParam == 2)
{
return TRUE;
}
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgMonsterHeads::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode(TRANSPARENT);
return g_StockBrush;
}
BOOL CDlgMonsterHeads::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgMonsterHeads::GetWindowRect (rect);
m_ImgHeadBack1.Init(rect.left,rect.top,1,"Image42");
m_ImgHeadBack1.InsertImage ();
m_ImgHeadBack2.Init(rect.left,rect.top,1,"Image42");
m_ImgHeadBack2.InsertImage ();
m_ImgHeadBack3.Init(rect.left,rect.top,1,"Image42");
m_ImgHeadBack3.InsertImage ();
m_ImgHeadBack4.Init(rect.left,rect.top,1,"Image42");
m_ImgHeadBack4.InsertImage ();
m_ImgHead1.Init (rect.left,rect.top,NULL,SMALLPETFACE_IMAGE);
m_ImgHead2.Init (rect.left,rect.top,NULL,SMALLPETFACE_IMAGE);
m_ImgHead3.Init (rect.left,rect.top,NULL,SMALLPETFACE_IMAGE);
m_ImgHead4.Init (rect.left,rect.top,NULL,SMALLPETFACE_IMAGE);
m_StaName1.Init (rect.left,rect.top);
m_StaName1.SetStaticPosType (1);
m_StaName2.Init (rect.left,rect.top);
m_StaName2.SetStaticPosType (1);
m_StaName3.Init (rect.left,rect.top);
m_StaName3.SetStaticPosType (1);
m_StaName4.Init (rect.left,rect.top);
m_StaName4.SetStaticPosType (1);
m_BtnCall1.Init (rect.left,rect.top,"Button570");
m_BtnCall2.Init (rect.left,rect.top,"Button570");
m_BtnCall3.Init (rect.left,rect.top,"Button570");
m_BtnCall4.Init (rect.left,rect.top,"Button570");
m_BtnAttach1.Init (rect.left,rect.top,"Button571");
m_BtnAttach2.Init (rect.left,rect.top,"Button571");
m_BtnAttach3.Init (rect.left,rect.top,"Button571");
m_BtnAttach4.Init (rect.left,rect.top,"Button571");
m_ProgressHp1.Init (rect.left,rect.top,"Progress584",0,100,MY_PROGRESS_HLEFT);
m_ProgressHp2.Init (rect.left,rect.top,"Progress584",0,100,MY_PROGRESS_HLEFT);
m_ProgressHp3.Init (rect.left,rect.top,"Progress584",0,100,MY_PROGRESS_HLEFT);
m_ProgressHp4.Init (rect.left,rect.top,"Progress584",0,100,MY_PROGRESS_HLEFT);
m_ProgressXp1.Init (rect.left,rect.top,"Progress585",0,100,MY_PROGRESS_HLEFT);
m_ProgressXp2.Init (rect.left,rect.top,"Progress585",0,100,MY_PROGRESS_HLEFT);
m_ProgressXp3.Init (rect.left,rect.top,"Progress585",0,100,MY_PROGRESS_HLEFT);
m_ProgressXp4.Init (rect.left,rect.top,"Progress585",0,100,MY_PROGRESS_HLEFT);
m_ProgressExp1.Init (rect.left,rect.top,"Progress586",0,100,MY_PROGRESS_HLEFT);
m_ProgressExp2.Init (rect.left,rect.top,"Progress586",0,100,MY_PROGRESS_HLEFT);
m_ProgressExp3.Init (rect.left,rect.top,"Progress586",0,100,MY_PROGRESS_HLEFT);
m_ProgressExp4.Init (rect.left,rect.top,"Progress586",0,100,MY_PROGRESS_HLEFT);
m_StaHp1.Init (rect.left,rect.top);
m_StaHp1.SetStaticPosType (1);
m_StaHp2.Init (rect.left,rect.top);
m_StaHp2.SetStaticPosType (1);
m_StaHp3.Init (rect.left,rect.top);
m_StaHp3.SetStaticPosType (1);
m_StaHp4.Init (rect.left,rect.top);
m_StaHp4.SetStaticPosType (1);
m_StaXp1.Init (rect.left,rect.top);
m_StaXp1.SetStaticPosType (1);
m_StaXp2.Init (rect.left,rect.top);
m_StaXp2.SetStaticPosType (1);
m_StaXp3.Init (rect.left,rect.top);
m_StaXp3.SetStaticPosType (1);
m_StaXp4.Init (rect.left,rect.top);
m_StaXp4.SetStaticPosType (1);
m_StaExp1.Init (rect.left,rect.top);
m_StaExp1.SetStaticPosType (1);
m_StaExp2.Init (rect.left,rect.top);
m_StaExp2.SetStaticPosType (1);
m_StaExp3.Init (rect.left,rect.top);
m_StaExp3.SetStaticPosType (1);
m_StaExp4.Init (rect.left,rect.top);
m_StaExp4.SetStaticPosType (1);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
CMyPos CDlgMonsterHeads::GetEffectHeadPos(int x,int y)
{
CMyPos pPosWord, posBG;
g_objGameMap.Screen2World(x, y, pPosWord.x, pPosWord.y);
g_objGameMap.World2Bg(pPosWord.x, pPosWord.y, posBG.x, posBG.y);
return posBG;
}
void CDlgMonsterHeads::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
void CDlgMonsterHeads::Show()
{
if (m_bShow)
{
FlashMonsterStatus ();
if (m_ImgHead1.IsWindowEnabled())
{
m_ImgHeadBack1.Show(m_Pnt.x, m_Pnt.y);
m_ImgHead1.Show(m_Pnt.x, m_Pnt.y);
m_StaName1.Show (m_Pnt.x, m_Pnt.y);
m_ProgressHp1.Show (m_Pnt.x,m_Pnt.y,m_Hp1,m_Hp1);
m_ProgressExp1.Show (m_Pnt.x,m_Pnt.y,m_Exp1,m_Exp1);
m_ProgressXp1.Show (m_Pnt.x,m_Pnt.y,m_Xp1,m_Xp1);
m_EffectHead1.Process();
m_EffectHead1.Show(GetEffectHeadPos(0,200));
}
if (m_ImgHead2.IsWindowEnabled())
{
m_ImgHeadBack2.Show(m_Pnt.x, m_Pnt.y);
m_ImgHead2.Show(m_Pnt.x, m_Pnt.y);
m_StaName2.Show (m_Pnt.x, m_Pnt.y);
m_ProgressHp2.Show (m_Pnt.x,m_Pnt.y,m_Hp2,m_Hp2);
m_ProgressExp2.Show (m_Pnt.x,m_Pnt.y,m_Exp2,m_Exp2);
m_ProgressXp2.Show (m_Pnt.x,m_Pnt.y,m_Xp2,m_Xp2);
m_EffectHead2.Process();
m_EffectHead2.Show(GetEffectHeadPos(170,200));
}
if (m_ImgHead3.IsWindowEnabled())
{
m_ImgHeadBack3.Show(m_Pnt.x, m_Pnt.y);
m_ImgHead3.Show(m_Pnt.x, m_Pnt.y);
m_StaName3.Show (m_Pnt.x, m_Pnt.y);
m_ProgressHp3.Show (m_Pnt.x,m_Pnt.y,m_Hp3,m_Hp3);
m_ProgressExp3.Show (m_Pnt.x,m_Pnt.y,m_Exp3,m_Exp3);
m_ProgressXp3.Show (m_Pnt.x,m_Pnt.y,m_Xp3,m_Xp3);
m_EffectHead3.Process();
m_EffectHead3.Show(GetEffectHeadPos(340,300));
}
if (m_ImgHead4.IsWindowEnabled())
{
m_ImgHeadBack4.Show(m_Pnt.x, m_Pnt.y);
m_ImgHead4.Show(m_Pnt.x, m_Pnt.y);
m_StaName4.Show (m_Pnt.x, m_Pnt.y);
m_ProgressHp4.Show (m_Pnt.x,m_Pnt.y,m_Hp4,m_Hp4);
m_ProgressExp4.Show (m_Pnt.x,m_Pnt.y,m_Exp4,m_Exp4);
m_ProgressXp4.Show (m_Pnt.x,m_Pnt.y,m_Xp4,m_Xp4);
m_EffectHead4.Process();
m_EffectHead4.Show(GetEffectHeadPos(510,300));
}
switch(CDlgMonsterHeads::ShowProgressInfo ())
{
case 1:
m_StaHp1.Show (m_Pnt.x,m_Pnt.y);
break;
case 2:
m_StaXp1.Show (m_Pnt.x,m_Pnt.y);
break;
case 3:
m_StaExp1.Show (m_Pnt.x,m_Pnt.y);
break;
case 4:
m_StaHp2.Show (m_Pnt.x,m_Pnt.y);
break;
case 5:
m_StaXp2.Show (m_Pnt.x,m_Pnt.y);
break;
case 6:
m_StaExp2.Show (m_Pnt.x,m_Pnt.y);
break;
case 7:
m_StaHp3.Show (m_Pnt.x,m_Pnt.y);
break;
case 8:
m_StaXp3.Show (m_Pnt.x,m_Pnt.y);
break;
case 9:
m_StaExp3.Show (m_Pnt.x,m_Pnt.y);
break;
case 10:
m_StaHp4.Show (m_Pnt.x,m_Pnt.y);
break;
case 11:
m_StaXp4.Show (m_Pnt.x,m_Pnt.y);
break;
case 12:
m_StaExp4.Show (m_Pnt.x,m_Pnt.y);
break;
default:
break;
}
if(m_BtnCall1.IsWindowEnabled ())
m_BtnCall1.Show (m_Pnt.x, m_Pnt.y);
if(m_BtnCall2.IsWindowEnabled ())
m_BtnCall2.Show (m_Pnt.x, m_Pnt.y);
if(m_BtnCall3.IsWindowEnabled ())
m_BtnCall3.Show (m_Pnt.x, m_Pnt.y);
if(m_BtnCall4.IsWindowEnabled ())
m_BtnCall4.Show (m_Pnt.x, m_Pnt.y);
if (m_BtnAttach1.IsWindowEnabled ())
m_BtnAttach1.Show (m_Pnt.x, m_Pnt.y);
if (m_BtnAttach2.IsWindowEnabled ())
m_BtnAttach2.Show (m_Pnt.x, m_Pnt.y);
if (m_BtnAttach3.IsWindowEnabled ())
m_BtnAttach3.Show (m_Pnt.x, m_Pnt.y);
if (m_BtnAttach4.IsWindowEnabled ())
m_BtnAttach4.Show (m_Pnt.x, m_Pnt.y);
}
}
void CDlgMonsterHeads::SetMonsterHeads(OBJID idMonster)
{
if (!this->IsWindowEnabled ())
CDlgMonsterHeads::EnableWindow ();
BOOL bShow = TRUE;
for(int i= m_setMonsterHead.size ()-1;i>=0;i--)
{
if (m_setMonsterHead[i] == idMonster)
{
m_setMonsterHead.erase(m_setMonsterHead.begin() + i);
bShow = FALSE;
}
}
if (bShow)
m_setMonsterHead.push_back (idMonster);
FlashMonsterHeads ();
}
void CDlgMonsterHeads::ResetMonsterHeads()
{
m_BtnAttach1.EnableWindow (false);
m_BtnAttach2.EnableWindow (false);
m_BtnAttach3.EnableWindow (false);
m_BtnAttach4.EnableWindow (false);
m_BtnCall1.EnableWindow (false);
m_BtnCall2.EnableWindow (false);
m_BtnCall3.EnableWindow (false);
m_BtnCall4.EnableWindow (false);
m_ImgHead1.EnableWindow (false);
m_ImgHead1.RemoveImage ();
m_ImgHead2.EnableWindow (false);
m_ImgHead2.RemoveImage ();
m_ImgHead3.EnableWindow (false);
m_ImgHead3.RemoveImage ();
m_ImgHead4.EnableWindow (false);
m_ImgHead4.RemoveImage ();
m_bHeadClick1 = FALSE;
m_bHeadClick2 = FALSE;
m_bHeadClick3 = FALSE;
m_bHeadClick4 = FALSE;
}
void CDlgMonsterHeads::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
LPARAM lParam ;
lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
CDlgMonsterHeads::GetParent()->PostMessage( WM_LBUTTONDOWN, nFlags, lParam ) ;
CDialog::OnLButtonDown(nFlags, point);
}
void CDlgMonsterHeads::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
LPARAM lParam ;
lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
CDlgMonsterHeads::GetParent()->PostMessage( WM_LBUTTONUP, nFlags, lParam ) ;
CDialog::OnLButtonUp(nFlags, point);
}
void CDlgMonsterHeads::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
LPARAM lParam ;
lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
CDlgMonsterHeads::GetParent()->PostMessage( WM_MOUSEMOVE, nFlags, lParam ) ;
CDialog::OnMouseMove(nFlags, point);
}
void CDlgMonsterHeads::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
LPARAM lParam ;
lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
CDlgMonsterHeads::GetParent()->PostMessage( WM_RBUTTONDOWN, nFlags, lParam ) ;
CDialog::OnRButtonDown(nFlags, point);
}
void CDlgMonsterHeads::OnRButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
LPARAM lParam ;
lParam = MAKELONG( point.x + m_Pnt.x, point.y + m_Pnt.y ) ;
CDlgMonsterHeads::GetParent()->PostMessage( WM_RBUTTONUP, nFlags, lParam ) ;
CDialog::OnRButtonUp(nFlags, point);
}
void CDlgMonsterHeads::OnBtnAttach1()
{
// TODO: Add your control notification handler code here
DXPlaySound ( "Sound/Dlg_ok.wav" ) ;
if (m_ImgHead1.GetImageLoadState ())
{
OBJID idMonster = m_ImgHead1.GetImageRealID();
if (g_objHero.GetAttachPetId () == idMonster)
{
g_objHero.UnAttachEudemon (idMonster);
}
else if (g_objHero.GetPetByItemID (idMonster) != NULL && g_objHero.GetAttachPetId () != idMonster)
{
DelCallMonster(idMonster);
g_objHero.AttachEudemon (idMonster);
}
}
}
void CDlgMonsterHeads::OnBtnAttach2()
{
// TODO: Add your control notification handler code here
DXPlaySound ( "Sound/Dlg_ok.wav" ) ;
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