📄 dlgrolechoose.h
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#if !defined(AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_)
#define AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgRoleChoose.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgRoleChoose dialog
#include "MyImage.h"
#include "MyStatic.h"
#include "MyButton.h"
#include "3DSimpleRole.h"
class CDlgRoleChoose : public CDialog
{
// Construction
public:
void CreateRole ( BYTE btRoleType );
void Show();
CDlgRoleChoose(CWnd* pParent = NULL); // standard constructor
BOOL m_bShow ;
private:
BOOL m_bLoad ;
BYTE m_btRoleType ;
C3DSimpleRole m_ShowRole ;
BOOL m_b1024 ;
public:
void ReInit();
// Dialog Data
//{{AFX_DATA(CDlgRoleChoose)
enum { IDD = IDD_DIALOG_ROLECHOOSE };
CMyStatic m_RoleChooseDataSta ;
CMyButton m_RoleChooseReturnBtn ;
CMyButton m_RoleChooseOkBtn ;
CMyButton m_HelpBtn ;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgRoleChoose)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgRoleChoose)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnRolechooseBtnReturn();
afx_msg void OnBtnHelp();
afx_msg void OnRolechooseBtnOk();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_)
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