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📄 dlgrolechoose.h

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#if !defined(AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_)
#define AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgRoleChoose.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgRoleChoose dialog
#include "MyImage.h"
#include "MyStatic.h"
#include "MyButton.h"
#include "3DSimpleRole.h"

class CDlgRoleChoose : public CDialog
{
// Construction
public:
	void CreateRole ( BYTE btRoleType );
	void Show();
	CDlgRoleChoose(CWnd* pParent = NULL);   // standard constructor
	BOOL				m_bShow ;
private:
	BOOL				m_bLoad ;
	BYTE				m_btRoleType ;
	C3DSimpleRole		m_ShowRole ;
	BOOL				m_b1024 ;

public:
	void ReInit();
// Dialog Data
	//{{AFX_DATA(CDlgRoleChoose)
	enum { IDD = IDD_DIALOG_ROLECHOOSE };
	CMyStatic		m_RoleChooseDataSta ;
	CMyButton		m_RoleChooseReturnBtn ;
	CMyButton		m_RoleChooseOkBtn ;
	CMyButton		m_HelpBtn ;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgRoleChoose)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgRoleChoose)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnRolechooseBtnReturn();
	afx_msg void OnBtnHelp();
	afx_msg void OnRolechooseBtnOk();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGROLECHOOSE_H__F710F48E_D755_4AAC_A795_DA4F0F491E51__INCLUDED_)

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