📄 dlgmonsternpc.cpp
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// DlgMonsterNpc.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgMonsterNpc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterNpc dialog
CDlgMonsterNpc::CDlgMonsterNpc(CWnd* pParent /*=NULL*/)
: CDialog(CDlgMonsterNpc::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgMonsterNpc)
m_bShow = false;
m_Pnt = CPoint(0,0);// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgMonsterNpc::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgMonsterNpc)
DDX_Control(pDX, IDC_BTN_OPENHATCH, m_BtnOpenHatch);
DDX_Control(pDX, IDC_BTN_OPENDEPOT, m_BtnOpenDepot);
DDX_Control(pDX, IDC_BTN_IMPROVE, m_BtnImprove);
DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
DDX_Control(pDX, IDC_BTN_ALIVE, m_BtnAlive);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgMonsterNpc, CDialog)
//{{AFX_MSG_MAP(CDlgMonsterNpc)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
ON_BN_CLICKED(IDC_BTN_ALIVE, OnBtnAlive)
ON_BN_CLICKED(IDC_BTN_IMPROVE, OnBtnImprove)
ON_BN_CLICKED(IDC_BTN_OPENDEPOT, OnBtnOpendepot)
ON_BN_CLICKED(IDC_BTN_OPENHATCH, OnBtnOpenhatch)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgMonsterNpc message handlers
LRESULT CDlgMonsterNpc::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
switch ( message )
{
case WM_ENABLE:
{
m_bShow = wParam ;
if(m_bShow)
DXPlaySound("Sound/Open.wav");
else
DXPlaySound("Sound/window_close.wav");
}
break ;
case WM_COMMAND:
{
if ( wParam == 1 )
return true ;
else if ( wParam == 2 )
{
return true ;
}
}
break ;
default:
break;
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgMonsterNpc::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode(TRANSPARENT);
return g_StockBrush;
}
BOOL CDlgMonsterNpc::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgMonsterNpc::GetWindowRect(rect);
m_BtnAlive.Init(rect.left,rect.top,"Button657");
m_BtnImprove.Init(rect.left,rect.top,"Button654");
m_BtnOpenHatch.Init(rect.left,rect.top,"Button655");
m_BtnOpenDepot.Init(rect.left,rect.top,"Button656");
m_BtnClose.Init(rect.left,rect.top,"Button540");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgMonsterNpc::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
void CDlgMonsterNpc::OnBtnClose()
{
// TODO: Add your control notification handler code here
CDlgMonsterNpc::EnableWindow(false);
}
void CDlgMonsterNpc::OnBtnAlive()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/Dlg_Ok.wav");
CDlgMonsterNpc::GetParent()->PostMessage(WM_MY_MESSAGE,ON_MONSTER_ALIVE,m_IdNpc);
CDlgMonsterNpc::OnBtnClose();
}
void CDlgMonsterNpc::OnBtnImprove()
{
// TODO: Add your control notification handler code here
CDlgMonsterNpc::GetParent()->PostMessage(WM_MY_MESSAGE,ON_MONSTER_IMP,m_IdNpc);
CDlgMonsterNpc::OnBtnClose();
}
void CDlgMonsterNpc::OnBtnOpendepot()
{
// TODO: Add your control notification handler code here
CDlgMonsterNpc::GetParent()->PostMessage(WM_MY_MESSAGE,ON_MONSTER_DEPOT,m_IdNpc);
CDlgMonsterNpc::OnBtnClose();
}
void CDlgMonsterNpc::OnBtnOpenhatch()
{
// TODO: Add your control notification handler code here
CDlgMonsterNpc::GetParent()->PostMessage(WM_MY_MESSAGE,ON_MONSTER_HATCH,m_IdNpc);
CDlgMonsterNpc::OnBtnClose();
}
void CDlgMonsterNpc::Show()
{
if (m_bShow)
{
CAni* ShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog83",
EXIGENCE_IMMEDIATE ) ;
if ( ShowAni != NULL )
{
ShowAni->Show( 0,
m_Pnt.x ,
m_Pnt.y );
}
else
return;
m_BtnOpenHatch.Show(m_Pnt.x, m_Pnt.y);
m_BtnOpenDepot.Show(m_Pnt.x, m_Pnt.y);
m_BtnAlive.Show(m_Pnt.x, m_Pnt.y);
m_BtnImprove.Show(m_Pnt.x, m_Pnt.y);
m_BtnClose.Show(m_Pnt.x, m_Pnt.y );
}
}
void CDlgMonsterNpc::OpenMonsterNpc(OBJID idNpc)
{
m_IdNpc = idNpc;
CDlgMonsterNpc::EnableWindow(true);
}
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