⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 myshell.dsp

📁 网络游戏魔域源代码 测试可以完整变异
💻 DSP
📖 第 1 页 / 共 2 页
字号:
# Microsoft Developer Studio Project File - Name="MyShell" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=MYSHELL - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MyShell.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MyShell.mak" CFG="MYSHELL - WIN32 RELEASE"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MyShell - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MyShell - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Shell", EIAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MyShell - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "..\91usdk\include" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ANALYSIS_ON" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ws2_32.lib 91usdk.lib netapi32.lib 3DRole.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib quartz.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /machine:I386 /out:"E:\魔域\soul.exe" /libpath:"../libR" /libpath:"../91usdk/lib"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "MyShell - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\91usdk\include" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ANALYSIS_ON" /D "MYSHELL_ARCHER_TEST" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib netapi32.lib 3DRole.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /debug /machine:I386 /out:"E:\魔域\soul_debug.exe" /pdbtype:sept /libpath:"../lib" /libpath:"../91usdk/lib"

!ENDIF 

# Begin Target

# Name "MyShell - Win32 Release"
# Name "MyShell - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\BkWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgAct.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgAddAuction.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgAucPackage.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgBidAuction.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgBigmap.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgBlack.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgChat.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgConfirm.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgDepot.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgDice.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgDiceList.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEffigy.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEmbed.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEmblemBuy.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEmotion.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEnemy.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEnmState.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgEquip.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgFacState.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgFrdState.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgFriend.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgGroup.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgHawk.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgHead.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgHelp.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgIdentify.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgImprove.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgInsHelp.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightage.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightageBase.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightageBillBoard.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightageEnemy.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightageMemList.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKnightageState.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgKongfu.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLay.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLevWord.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgListBox.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLog.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLogin.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLogo.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMagic.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMain.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMipmap.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonster.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterDepot.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterEvolve.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterHatch.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterHeads.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterImprove.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterNpc.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMonsterSkill.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMpcBooth.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMpcGoods.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMsgReceive.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgMsgSend.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgNorMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgNorMsg.h
# End Source File
# Begin Source File

SOURCE=.\DlgNpcBooth.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgNpcBuy.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgNpcEquip.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgNpcFace.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgOther.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgPk.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgPlayerTaskGet.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgPlayerTaskList.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgPlayerTaskView.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgProgress.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgProIntro.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgQGood.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgQuery.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgQuery_Role.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgRoleChoose.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgRoleCreate.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSchoolList.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgServerSel.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSetup.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSetup_Chat.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSetup_Graph.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSetup_Hotkey.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSetup_Music.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSkill.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSkill_HotKey.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgStoneGoods.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTalk.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTalkAct.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTalkTarget.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTask.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTaskItem.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTaskKiller.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTaskMonster.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTaskUpItem.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTboardDetial.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTboardList.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTeacherBoard.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTitleBar.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTrade.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTxtAction.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgXp.cpp
# End Source File
# Begin Source File

SOURCE=.\MenuGroup.cpp
# End Source File
# Begin Source File

SOURCE=.\MenuPetAtk.cpp
# End Source File
# Begin Source File

SOURCE=.\MenuTalk.cpp
# End Source File
# Begin Source File

SOURCE=.\MyButton.cpp
# End Source File
# Begin Source File

SOURCE=.\MyCheck.cpp
# End Source File
# Begin Source File

SOURCE=.\MyCombo.cpp
# End Source File
# Begin Source File

SOURCE=.\MyEdit.cpp
# End Source File
# Begin Source File

SOURCE=.\MyEditRect.cpp
# End Source File
# Begin Source File

SOURCE=.\MyGrid.cpp
# End Source File
# Begin Source File

SOURCE=.\MyImage.cpp
# End Source File
# Begin Source File

SOURCE=.\MyList.cpp
# End Source File
# Begin Source File

SOURCE=.\MyPackButton.cpp
# End Source File
# Begin Source File

SOURCE=.\MyProgress.cpp
# End Source File
# Begin Source File

SOURCE=.\MyScrollButton.cpp
# End Source File
# Begin Source File

SOURCE=.\MyShell.cpp
# End Source File
# Begin Source File

SOURCE=.\MyShell.rc
# End Source File
# Begin Source File

SOURCE=.\MyShellDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\MySlider.cpp
# End Source File
# Begin Source File

SOURCE=.\MyStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerStatus.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TestStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\webbrowser.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -