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# Microsoft Developer Studio Project File - Name="MyShell" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MYSHELL - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MyShell.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MyShell.mak" CFG="MYSHELL - WIN32 RELEASE"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MyShell - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MyShell - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Shell", EIAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MyShell - Win32 Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "..\91usdk\include" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ANALYSIS_ON" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD LINK32 ws2_32.lib 91usdk.lib netapi32.lib 3DRole.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib quartz.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /machine:I386 /out:"E:\魔域\soul.exe" /libpath:"../libR" /libpath:"../91usdk/lib"
# SUBTRACT LINK32 /pdb:none
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\91usdk\include" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ANALYSIS_ON" /D "MYSHELL_ARCHER_TEST" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib netapi32.lib 3DRole.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /debug /machine:I386 /out:"E:\魔域\soul_debug.exe" /pdbtype:sept /libpath:"../lib" /libpath:"../91usdk/lib"
!ENDIF
# Begin Target
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# Name "MyShell - Win32 Debug"
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# Begin Source File
SOURCE=.\BkWnd.cpp
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SOURCE=.\DlgAct.cpp
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SOURCE=.\DlgAddAuction.cpp
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SOURCE=.\DlgEnemy.cpp
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SOURCE=.\DlgEnmState.cpp
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SOURCE=.\DlgKnightage.cpp
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SOURCE=.\DlgKnightageBase.cpp
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SOURCE=.\DlgKnightageEnemy.cpp
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SOURCE=.\DlgKnightageMemList.cpp
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SOURCE=.\DlgKnightageState.cpp
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SOURCE=.\DlgLevWord.cpp
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SOURCE=.\DlgListBox.cpp
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# Begin Source File
SOURCE=.\DlgLog.cpp
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# Begin Source File
SOURCE=.\DlgLogin.cpp
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# Begin Source File
SOURCE=.\DlgLogo.cpp
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# Begin Source File
SOURCE=.\DlgMagic.cpp
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# Begin Source File
SOURCE=.\DlgMain.cpp
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# Begin Source File
SOURCE=.\DlgMipmap.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgMonster.cpp
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# Begin Source File
SOURCE=.\DlgMonsterDepot.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgMonsterEvolve.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgMonsterHatch.cpp
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SOURCE=.\DlgMonsterHeads.cpp
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# Begin Source File
SOURCE=.\DlgMonsterImprove.cpp
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# Begin Source File
SOURCE=.\DlgMonsterNpc.cpp
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# Begin Source File
SOURCE=.\DlgMonsterSkill.cpp
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SOURCE=.\DlgMpcBooth.cpp
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SOURCE=.\DlgMpcGoods.cpp
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# Begin Source File
SOURCE=.\DlgMsg.cpp
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SOURCE=.\DlgMsgReceive.cpp
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SOURCE=.\DlgMsgSend.cpp
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SOURCE=.\DlgNorMsg.cpp
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SOURCE=.\DlgNorMsg.h
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SOURCE=.\DlgNpcBuy.cpp
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# Begin Source File
SOURCE=.\DlgNpcEquip.cpp
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# Begin Source File
SOURCE=.\DlgNpcFace.cpp
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# Begin Source File
SOURCE=.\DlgOther.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgPk.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgPlayerTaskGet.cpp
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# Begin Source File
SOURCE=.\DlgPlayerTaskList.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgPlayerTaskView.cpp
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# Begin Source File
SOURCE=.\DlgProgress.cpp
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# Begin Source File
SOURCE=.\DlgProIntro.cpp
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# Begin Source File
SOURCE=.\DlgQGood.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgQuery.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgQuery_Role.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgRoleChoose.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgRoleCreate.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSchoolList.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgServerSel.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSetup.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSetup_Chat.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSetup_Graph.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSetup_Hotkey.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSetup_Music.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSkill.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgSkill_HotKey.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgStoneGoods.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgTalk.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgTalkAct.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgTalkTarget.cpp
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SOURCE=.\DlgTask.cpp
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SOURCE=.\DlgTboardDetial.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgTboardList.cpp
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# Begin Source File
SOURCE=.\DlgTeacherBoard.cpp
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# Begin Source File
SOURCE=.\DlgTitleBar.cpp
# End Source File
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SOURCE=.\DlgTrade.cpp
# End Source File
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SOURCE=.\DlgTxtAction.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgXp.cpp
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SOURCE=.\MenuGroup.cpp
# End Source File
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SOURCE=.\MenuPetAtk.cpp
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# Begin Source File
SOURCE=.\MenuTalk.cpp
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SOURCE=.\MyButton.cpp
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SOURCE=.\MyCheck.cpp
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SOURCE=.\MyCombo.cpp
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SOURCE=.\MyEdit.cpp
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# Begin Source File
SOURCE=.\MyEditRect.cpp
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# Begin Source File
SOURCE=.\MyGrid.cpp
# End Source File
# Begin Source File
SOURCE=.\MyImage.cpp
# End Source File
# Begin Source File
SOURCE=.\MyList.cpp
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SOURCE=.\MyPackButton.cpp
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SOURCE=.\MyProgress.cpp
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SOURCE=.\MyScrollButton.cpp
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SOURCE=.\MyShell.cpp
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SOURCE=.\MyShell.rc
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SOURCE=.\MyShellDlg.cpp
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SOURCE=.\MySlider.cpp
# End Source File
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SOURCE=.\MyStatic.cpp
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# Begin Source File
SOURCE=.\ServerStatus.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
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SOURCE=.\TestStatic.cpp
# End Source File
# Begin Source File
SOURCE=.\webbrowser.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
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