📄 dlgaucpackage.h
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#if !defined(AFX_DLGAUCPACKAGE_H__A81E682A_82CB_41DC_85B0_754CA172D482__INCLUDED_)
#define AFX_DLGAUCPACKAGE_H__A81E682A_82CB_41DC_85B0_754CA172D482__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgAucPackage.h : header file
//
#include "MyButton.h"
#include "MyGrid.h"
#include "MyImage.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgAucPackage dialog
class CDlgAucPackage : public CDialog
{
// Construction
public:
CDlgAucPackage(CWnd* pParent = NULL); // standard constructor
private:
CPoint m_Pnt;
public:
BOOL m_bShow;
public:
void SetAucPackage();
void SetAuctionNpcId(OBJID idNpc);
void Show();
// Dialog Data
//{{AFX_DATA(CDlgAucPackage)
enum { IDD = IDD_DIALOG_AUCPACKAGE };
CMyImage m_ImgMoneyItem;
CMyButton m_BtnClose;
CMyGrid m_GridAucitem;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgAucPackage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
OBJID m_AuctionNpcId;
// Generated message map functions
//{{AFX_MSG(CDlgAucPackage)
afx_msg void OnBtnClose();
afx_msg void OnImgMoneyitem();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGAUCPACKAGE_H__A81E682A_82CB_41DC_85B0_754CA172D482__INCLUDED_)
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