📄 dlgequip.h
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#if !defined(AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_)
#define AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEquip.h : header file
//
#include "MyImage.h"
#include "MyButton.h"
#include "MyStatic.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgEquip dialog
class CDlgEquip : public CDialog
{
// Construction
public:
void SetRoleInfo();
int GetMouseMovePosition();
int GetPickUpPosition();
CPoint GetPickUpMousePnt();
void SetPickUpItemID( int nID );
void FlashEquip();
void HeroEquipItem( int nPos );
void Show(int x,int y);
CDlgEquip(CWnd* pParent = NULL); // standard constructor
BOOL m_bShow ;
int m_iShowMode;
private:
CPoint m_Pnt ;
int m_nPntX ;
int m_nPickUpItemID ;
// show the frame
DWORD m_dwLastShowTime ;
float m_fFrameStep ;
int m_nFrameMode ;
// for pickup item
CPoint m_PickUpMousePnt ;
int m_nPickUpItemPosition ;
// for mouse move item
int m_nMouseMovePosition ;
// Dialog Data
//{{AFX_DATA(CDlgEquip)
enum { IDD = IDD_DIALOG_EQUIP };
CMyImage m_ImgMount;
CMyImage m_ImgWeapon;
CMyImage m_ImgMantle;
CMyStatic m_StaRoleXp;
CMyStatic m_StaRoleMp;
CMyStatic m_StaRoleMagicDef;
CMyStatic m_StaRoleMagic;
CMyStatic m_StaRoleHp;
CMyStatic m_StaRoleFightDef;
CMyStatic m_StaRoleFight;
CMyStatic m_StaRoleAvoid;
CMyImage m_ImgShoe;
CMyImage m_ImgNeck;
CMyImage m_ImgHead;
CMyImage m_ImgGear;
CMyImage m_ImgBody;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEquip)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgEquip)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_)
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