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📄 dlgequip.h

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#if !defined(AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_)
#define AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEquip.h : header file
//

#include "MyImage.h"
#include "MyButton.h"
#include "MyStatic.h"

/////////////////////////////////////////////////////////////////////////////
// CDlgEquip dialog

class CDlgEquip : public CDialog
{
// Construction
public:
	void SetRoleInfo();
	int GetMouseMovePosition();
	int GetPickUpPosition();
	CPoint GetPickUpMousePnt();
	void SetPickUpItemID( int nID );
	void FlashEquip();
	void HeroEquipItem( int nPos );
	void Show(int x,int y);
	CDlgEquip(CWnd* pParent = NULL);   // standard constructor
	BOOL	m_bShow ;
	int     m_iShowMode;
private:
	CPoint		m_Pnt ;
	int 		m_nPntX ;
	int			m_nPickUpItemID ;
	// show the frame
	DWORD				m_dwLastShowTime ;
	float				m_fFrameStep ;
	int					m_nFrameMode ;

	// for pickup item
	CPoint				m_PickUpMousePnt ;
	int					m_nPickUpItemPosition ;

	// for mouse move item
	int					m_nMouseMovePosition ;
// Dialog Data
	//{{AFX_DATA(CDlgEquip)
	enum { IDD = IDD_DIALOG_EQUIP };
	CMyImage	m_ImgMount;
	CMyImage	m_ImgWeapon;
	CMyImage	m_ImgMantle;
	CMyStatic	m_StaRoleXp;
	CMyStatic	m_StaRoleMp;
	CMyStatic	m_StaRoleMagicDef;
	CMyStatic	m_StaRoleMagic;
	CMyStatic	m_StaRoleHp;
	CMyStatic	m_StaRoleFightDef;
	CMyStatic	m_StaRoleFight;
	CMyStatic	m_StaRoleAvoid;
	CMyImage	m_ImgShoe;
	CMyImage	m_ImgNeck;
	CMyImage	m_ImgHead;
	CMyImage	m_ImgGear;
	CMyImage	m_ImgBody;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgEquip)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgEquip)
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	virtual BOOL OnInitDialog();
	afx_msg void OnMove(int x, int y);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGEQUIP_H__681FB56F_D125_4A46_B581_6BF27C04BDAF__INCLUDED_)

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