📄 dlgnpcequip.h
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#if !defined(AFX_DLGNPCEQUIP_H__46045E5D_C390_4D48_9FB2_AC710C9C9CFC__INCLUDED_)
#define AFX_DLGNPCEQUIP_H__46045E5D_C390_4D48_9FB2_AC710C9C9CFC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgNpcEquip.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgNpcEquip dialog
#include "MyButton.h"
#include "MyImage.h"
#include "MyStatic.h"
class CDlgNpcEquip : public CDialog
{
// Construction
public:
void Show();
CDlgNpcEquip(CWnd* pParent = NULL); // standard constructor
BOOL m_bShow ;
private:
CPoint m_Pnt ;
int m_nPntX ;
// show the frame
DWORD m_dwLastShowTime ;
float m_fFrameStep ;
int m_nFrameMode ;
int m_nMouseMovePosition ;
public:
int GetMouseMovePosition();
void SetNpcEquip();
// Dialog Data
//{{AFX_DATA(CDlgNpcEquip)
enum { IDD = IDD_DIALOG_NPCEQUIP };
CMyStatic m_StaName;
CMyStatic m_StaFaction;
CMyButton m_BtnClose;
CMyImage m_ImgMount;
CMyImage m_ImgWeapon;
CMyImage m_ImgMantle;
CMyImage m_ImgShoe;
CMyImage m_ImgNeck;
CMyImage m_ImgHead;
CMyImage m_ImgGear;
CMyImage m_ImgBody;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgNpcEquip)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgNpcEquip)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
virtual BOOL OnInitDialog();
afx_msg void OnMove(int x, int y);
afx_msg void OnNpcequipClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGNPCEQUIP_H__46045E5D_C390_4D48_9FB2_AC710C9C9CFC__INCLUDED_)
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