📄 dlgteacherboard.cpp
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// DlgTeacherBoard.cpp : implementation file
//
#include "stdafx.h"
#include "myshell.h"
#include "DlgTeacherBoard.h"
#include "Hero.h"
#include "GameMsg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgTeacherBoard dialog
CDlgTeacherBoard::CDlgTeacherBoard(CWnd* pParent /*=NULL*/)
: CDialog(CDlgTeacherBoard::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgTeacherBoard)
m_bShow = false;
m_Pnt = CPoint(0,0); // NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgTeacherBoard::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgTeacherBoard)
DDX_Control(pDX, IDC_EDIT_TITLE, m_EditTitle);
DDX_Control(pDX, IDC_EDIT_INFO, m_EditInfo);
DDX_Control(pDX, IDC_BTN_UPBOARD, m_BtnUpBoard);
DDX_Control(pDX, IDC_BTN_HELP, m_BtnHelp);
DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgTeacherBoard, CDialog)
//{{AFX_MSG_MAP(CDlgTeacherBoard)
ON_WM_CTLCOLOR()
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
ON_BN_CLICKED(IDC_BTN_HELP, OnBtnHelp)
ON_BN_CLICKED(IDC_BTN_UPBOARD, OnBtnUpboard)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgTeacherBoard message handlers
LRESULT CDlgTeacherBoard::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if ( message == WM_ENABLE )
{
m_bShow = wParam ;
if (m_bShow)
{
DXPlaySound("Sound/Open.wav");
m_EditInfo.SetWindowText("");
m_EditTitle.SetWindowText("");
m_EditTitle.SetFocus();
}
else
DXPlaySound("Sound/window_close.wav");
}
else if ( message == WM_COMMAND )
{
if ( wParam == 1 )
{
return true ;
}
else if ( wParam == 2 )
{
CDlgTeacherBoard::OnBtnClose();
return true ;
}
}
return CDialog::WindowProc(message, wParam, lParam);
}
HBRUSH CDlgTeacherBoard::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
pDC->SetBkMode ( TRANSPARENT ) ;
return g_StockBrush;
}
BOOL CDlgTeacherBoard::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CRect rect;
CDlgTeacherBoard::GetWindowRect(rect);
m_EditTitle.Init(rect.left,rect.top);
m_EditTitle.SetLimitText(16);
m_EditInfo.Init(rect.left, rect.top,true);
m_EditInfo.SetLimitText(128);
m_BtnClose.Init(rect.left, rect.top,"Button540");
m_BtnUpBoard.Init(rect.left,rect.top,"Button1712");
m_BtnHelp.Init(rect.left,rect.top,"Button15");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgTeacherBoard::OnMove(int x, int y)
{
CDialog::OnMove(x, y);
// TODO: Add your message handler code here
m_Pnt.x = x;
m_Pnt.y = y;
}
void CDlgTeacherBoard::Show()
{
if (m_bShow)
{
CAni* pShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
"Dialog79",
EXIGENCE_IMMEDIATE );
if (pShowAni!=NULL)
{
pShowAni->Show(0,m_Pnt.x, m_Pnt.y);
}
m_BtnHelp.Show(m_Pnt.x, m_Pnt.y);
m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
m_BtnUpBoard.Show(m_Pnt.x,m_Pnt.y);
m_EditInfo.Show(m_Pnt.x, m_Pnt.y);
m_EditTitle.Show(m_Pnt.x, m_Pnt.y);
}
}
void CDlgTeacherBoard::OnBtnClose()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/window_close.wav");
CDlgTeacherBoard::EnableWindow(false);
}
void CDlgTeacherBoard::OnBtnHelp()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/Dlg_Ok.wav");
}
void CDlgTeacherBoard::OnBtnUpboard()
{
// TODO: Add your control notification handler code here
DXPlaySound("Sound/Dlg_Ok.wav");
char szTitle[32]="";
char szInfo[128]="";
m_EditTitle.GetWindowText(szTitle,32);
m_EditInfo.GetWindowText(szInfo,128);
if (szTitle && strlen(szTitle)>0
&& szInfo && strlen(szInfo)>0 )
{
g_objHero.UpTeacherBoard(szTitle,szInfo);
CDlgTeacherBoard::EnableWindow(false);
}
else
g_objGameMsg.AddMsg(g_objGameDataSet.GetStr(10642));
}
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