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📄 dlgteacherboard.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// DlgTeacherBoard.cpp : implementation file
//

#include "stdafx.h"
#include "myshell.h"
#include "DlgTeacherBoard.h"

#include "Hero.h"
#include "GameMsg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgTeacherBoard dialog


CDlgTeacherBoard::CDlgTeacherBoard(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgTeacherBoard::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgTeacherBoard)
	m_bShow = false;
	m_Pnt = CPoint(0,0);	// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgTeacherBoard::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgTeacherBoard)
	DDX_Control(pDX, IDC_EDIT_TITLE, m_EditTitle);
	DDX_Control(pDX, IDC_EDIT_INFO, m_EditInfo);
	DDX_Control(pDX, IDC_BTN_UPBOARD, m_BtnUpBoard);
	DDX_Control(pDX, IDC_BTN_HELP, m_BtnHelp);
	DDX_Control(pDX, IDC_BTN_CLOSE, m_BtnClose);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgTeacherBoard, CDialog)
	//{{AFX_MSG_MAP(CDlgTeacherBoard)
	ON_WM_CTLCOLOR()
	ON_WM_MOVE()
	ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
	ON_BN_CLICKED(IDC_BTN_HELP, OnBtnHelp)
	ON_BN_CLICKED(IDC_BTN_UPBOARD, OnBtnUpboard)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgTeacherBoard message handlers

LRESULT CDlgTeacherBoard::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if ( message == WM_ENABLE )
	{
		m_bShow = wParam ;
		if (m_bShow)
		{
			DXPlaySound("Sound/Open.wav");			
			m_EditInfo.SetWindowText("");
			m_EditTitle.SetWindowText("");
			m_EditTitle.SetFocus();
		}
		else
			DXPlaySound("Sound/window_close.wav");					
	}
	else if ( message == WM_COMMAND )
	{
		if ( wParam == 1 )
		{
			return true ;
		}
		else if ( wParam == 2 )
		{
			CDlgTeacherBoard::OnBtnClose();
			return true ;
		}
	}	
	return CDialog::WindowProc(message, wParam, lParam);
}

HBRUSH CDlgTeacherBoard::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	pDC->SetBkMode ( TRANSPARENT ) ;
	return g_StockBrush;
}

BOOL CDlgTeacherBoard::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	CRect	rect;
	CDlgTeacherBoard::GetWindowRect(rect);

	m_EditTitle.Init(rect.left,rect.top);
	m_EditTitle.SetLimitText(16);
	m_EditInfo.Init(rect.left, rect.top,true);
	m_EditInfo.SetLimitText(128);

	m_BtnClose.Init(rect.left, rect.top,"Button540");
	m_BtnUpBoard.Init(rect.left,rect.top,"Button1712");
	m_BtnHelp.Init(rect.left,rect.top,"Button15");
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDlgTeacherBoard::OnMove(int x, int y) 
{
	CDialog::OnMove(x, y);
	
	// TODO: Add your message handler code here
	m_Pnt.x = x;
	m_Pnt.y = y;
}

void CDlgTeacherBoard::Show()
{
	if (m_bShow)
	{
		CAni* pShowAni = g_objGameDataSet.GetDataAni ( ( char * )g_strControlAni,
			"Dialog79",
			EXIGENCE_IMMEDIATE );
		if (pShowAni!=NULL)
		{
			pShowAni->Show(0,m_Pnt.x, m_Pnt.y);
		}

		m_BtnHelp.Show(m_Pnt.x, m_Pnt.y);
		m_BtnClose.Show(m_Pnt.x, m_Pnt.y);
		m_BtnUpBoard.Show(m_Pnt.x,m_Pnt.y);

		m_EditInfo.Show(m_Pnt.x, m_Pnt.y);
		m_EditTitle.Show(m_Pnt.x, m_Pnt.y);
	}
}



void CDlgTeacherBoard::OnBtnClose() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/window_close.wav");
	CDlgTeacherBoard::EnableWindow(false);
}

void CDlgTeacherBoard::OnBtnHelp() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/Dlg_Ok.wav");
}

void CDlgTeacherBoard::OnBtnUpboard() 
{
	// TODO: Add your control notification handler code here
	DXPlaySound("Sound/Dlg_Ok.wav");
	char szTitle[32]="";
	char szInfo[128]="";

	m_EditTitle.GetWindowText(szTitle,32);
	m_EditInfo.GetWindowText(szInfo,128);

	if (szTitle && strlen(szTitle)>0
		&& szInfo && strlen(szInfo)>0 )
	{
		g_objHero.UpTeacherBoard(szTitle,szInfo);
		CDlgTeacherBoard::EnableWindow(false);
	}
	else
		g_objGameMsg.AddMsg(g_objGameDataSet.GetStr(10642));
}

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