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📄 terraineffecteditor.plg

📁 网络游戏魔域源代码 测试可以完整变异
💻 PLG
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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: 3DBaseCode - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP308.tmp" with contents
[
/nologo /G6 /MT /W3 /GX /O2 /I "..\C3_CORE_DLL\include" /I "include" /I "..\3DGameMap\include" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3DGameMap" /I "..\datamodule" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB_LOCAL_VERSION" /D "_ARHUN_DEBUG" /D "_ANALYSIS_ON" /Fp"Release/3DBaseCode.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c 
"E:\product\SOUL\3DBaseCode\3DRole.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP308.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP309.tmp" with contents
[
/nologo /out:"../libR\3DBaseCode.lib" 
.\Release\3DEffect.obj
.\Release\3DHead.obj
.\Release\3DSimpleObj.obj
.\Release\AlphaMask.obj
.\Release\astar.obj
.\Release\BaseFunc.obj
.\Release\DataControlAni.obj
.\Release\Game3DEffect.obj
.\Release\Game3DEffectEx.obj
.\Release\GameDataSet.obj
.\Release\m_map.obj
.\Release\MyTimer.obj
.\Release\ND_Bitmap.obj
.\Release\NetStringPacker.obj
.\Release\Physics.obj
.\Release\StrRes.obj
.\Release\TxtMsgSet.obj
.\Release\WinKey.obj
.\Release\3DStatuary.obj
.\Release\3DTarget.obj
.\Release\3DTaskNpc.obj
.\Release\BoothNpc.obj
.\Release\DiceView.obj
.\Release\IRoleView.obj
.\Release\MagicItem.obj
.\Release\SynStone.obj
.\Release\3DArmet.obj
.\Release\3DArmor.obj
.\Release\3DMantle.obj
.\Release\3DMount.obj
.\Release\3DRole.obj
.\Release\3DRoleData.obj
.\Release\3DRolePart.obj
.\Release\3DWeapon.obj
.\Release\GameInput.obj
.\Release\Ani.obj
\product\SOUL\libR\C3_CORE_DLL.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP309.tmp"
<h3>Output Window</h3>
Compiling...
3DRole.cpp
Creating library...
<h3>
--------------------Configuration: 3DGameMap - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30B.tmp" with contents
[
/nologo /out:"../libR\3DGameMap.lib" 
.\Release\AirBubble.obj
.\Release\Cloud.obj
.\Release\FireBug.obj
.\Release\fish.obj
.\Release\FloorLayer.obj
.\Release\HellFire.obj
.\Release\MapLayer.obj
.\Release\PatternRose.obj
.\Release\Rose.obj
.\Release\SkyLayer.obj
.\Release\SkyRose.obj
.\Release\Weather.obj
.\Release\InteractiveLayer.obj
.\Release\SceneLayer.obj
.\Release\SurfaceLayer.obj
.\Release\TerrainLayer.obj
.\Release\2DMapCoverObj.obj
.\Release\2DMapItem.obj
.\Release\2DMapObj.obj
.\Release\2DMapPuzzleObj.obj
.\Release\2DMapRegion.obj
.\Release\2DMapSceneObj.obj
.\Release\2DMapTerrainObj.obj
.\Release\2DMapTerrainObjPart.obj
.\Release\3DMagicMapItem.obj
.\Release\3DMapEffect.obj
.\Release\3DMapEffectNew.obj
.\Release\3DMapItem.obj
.\Release\3DMapObj.obj
.\Release\3DMapSimpleObj.obj
.\Release\MapSound.obj
.\Release\MagicEffectManager.obj
.\Release\MapItemManager.obj
.\Release\TerrainEffectManager.obj
.\Release\TerrainObjManager.obj
.\Release\3DGameMap.obj
.\Release\AStar.obj
.\Release\MapInfo.obj
.\Release\MapManager.obj
.\Release\MapRes.obj
.\Release\Radar.obj
.\Release\MagicEffect.obj
.\Release\MagicEffectArrow.obj
.\Release\Layer.obj
.\Release\Path.obj
.\Release\PuzzleBmp.obj
.\Release\PuzzleBmpEX.obj
.\Release\AniInfoView.obj
.\Release\IInfoView.obj
.\Release\InfoViewManager.obj
.\Release\StringInfoView.obj
\product\SOUL\libR\3DBaseCode.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30B.tmp"
<h3>Output Window</h3>
Creating library...
Replacing .\Release\AStar.obj
<h3>
--------------------Configuration: 3DRole - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30D.tmp" with contents
[
/nologo /out:"../libR\3DRole.lib" 
.\Release\LocalEncrypt.obj
.\Release\MsgAccount.obj
.\Release\MsgAction.obj
.\Release\MsgAllot.obj
.\Release\MsgAnnounceInfo.obj
.\Release\MsgAnnounceList.obj
.\Release\MsgAuction.obj
.\Release\MsgBoard.obj
.\Release\MsgConnect.obj
.\Release\MsgDataArray.obj
.\Release\MsgDice.obj
.\Release\MsgEudemonAttrib.obj
.\Release\MsgFlushExp.obj
.\Release\MsgFriend.obj
.\Release\MsgFriendInfo.obj
.\Release\MsgGemEmbed.obj
.\Release\MsgInteract.obj
.\Release\MsgItem.obj
.\Release\MsgItemAttrib.obj
.\Release\MsgItemInfo.obj
.\Release\MsgItemInfoEx.obj
.\Release\MsgLogin.obj
.\Release\MsgLoginAccountEx.obj
.\Release\MsgLoginReplyEx.obj
.\Release\MsgMagicEffect.obj
.\Release\MsgMagicInfo.obj
.\Release\MsgMagicIntone.obj
.\Release\MsgMapInfo.obj
.\Release\MsgMapItem.obj
.\Release\MsgName.obj
.\Release\MsgNpc.obj
.\Release\MsgNpcInfo.obj
.\Release\MsgNpcInfoEX.obj
.\Release\MsgPackage.obj
.\Release\MsgPetInfo.obj
.\Release\MsgPlayer.obj
.\Release\MsgPlayerTask.obj
.\Release\MsgRegister.obj
.\Release\MsgSchoolMember.obj
.\Release\MsgSyndicate.obj
.\Release\MsgSyndicateAttributeInfo.obj
.\Release\MsgSyndicateInfo.obj
.\Release\MsgSynMemberInfo.obj
.\Release\MsgTalk.obj
.\Release\MsgTaskDialog.obj
.\Release\MsgTaskList.obj
.\Release\MsgTeam.obj
.\Release\MsgTeamMember.obj
.\Release\MsgTick.obj
.\Release\MsgTime.obj
.\Release\MsgTrade.obj
.\Release\MsgUserAttrib.obj
.\Release\MsgUserInfo.obj
.\Release\MsgWalk.obj
.\Release\MsgWalkEx.obj
.\Release\MsgWeaponSkill.obj
.\Release\MsgWeather.obj
.\Release\NetMsg.obj
.\Release\RC5_321216.obj
.\Release\Entrance.obj
.\Release\Register.obj
.\Release\Bank.obj
.\Release\Booth.obj
.\Release\BoothManager.obj
.\Release\Item.obj
.\Release\ItemData.obj
.\Release\ItemPackage.obj
.\Release\Package.obj
.\Release\Shop.obj
.\Release\ShopData.obj
.\Release\Trade.obj
.\Release\Enemy.obj
.\Release\Friend.obj
.\Release\SchoolMember.obj
.\Release\AniEffect.obj
.\Release\FloatingStr.obj
.\Release\SayHello.obj
.\Release\TaskDialog.obj
.\Release\XpCounterDown.obj
.\Release\ZoomNum.obj
.\Release\WeaponSkill.obj
.\Release\Team.obj
.\Release\Professional.obj
.\Release\ChatLog.obj
.\Release\Magic.obj
.\Release\MagicData.obj
.\Release\3DSimpleRole.obj
.\Release\AutoAllot.obj
.\Release\Dummy.obj
.\Release\GamePlayerSet.obj
.\Release\Hero.obj
.\Release\HeroBank.obj
.\Release\HeroDummy.obj
.\Release\HeroEnemy.obj
.\Release\HeroFriend.obj
.\Release\HeroHelpTips.obj
.\Release\HeroItem.obj
.\Release\HeroMagic.obj
.\Release\HeroPackage.obj
.\Release\HeroSchool.obj
.\Release\HeroSyndicate.obj
.\Release\HeroTask.obj
.\Release\heroteam.obj
.\Release\HeroTrade.obj
.\Release\HeroWeaponSkill.obj
.\Release\Pet.obj
.\Release\petMagic.obj
.\Release\Player.obj
.\Release\Role.obj
.\Release\RoleAction.obj
.\Release\RoleInfo.obj
.\Release\TerrainNpcView.obj
.\Release\Bulletin.obj
.\Release\GameMsg.obj
.\Release\DiceManager.obj
.\Release\Check.obj
.\Release\EncryptData.obj
.\Release\FDword.obj
.\Release\GameMain.obj
.\Release\ImageString.obj
.\Release\ImgNumCounter.obj
.\Release\ItemObserver.obj
.\Release\MsgEudemonInfo.obj
.\Release\NetCmd.obj
.\Release\TxtCommand.obj
\product\SOUL\libR\3DBaseCode.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30D.tmp"
<h3>Output Window</h3>
Creating library...
<h3>
--------------------Configuration: TerrainEffectEditor - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30F.tmp" with contents
[
ws2_32.lib netapi32.lib 3DRole.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/TerrainEffectEditor.pdb" /machine:I386 /nodefaultlib:"LIBCMT.lib" /out:"E:\圣战魔法编辑器\TerrainEffectEditor.exe" /libpath:"../libR" 
.\Release\DialogExit.obj
.\Release\DialogNew.obj
.\Release\DlgHero.obj
.\Release\StdAfx.obj
.\Release\TerrainEffectEditor.obj
.\Release\TerrainEffectEditorDlg.obj
.\Release\TerrainEffectEditor.res
\product\SOUL\libR\3DGameMap.lib
\product\SOUL\libR\3DRole.lib
\product\SOUL\libR\C3_CORE_DLL.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP30F.tmp"
<h3>Output Window</h3>
Linking...
   Creating library E:\圣战魔法编辑器\TerrainEffectEditor.lib and object E:\圣战魔法编辑器\TerrainEffectEditor.exp



<h3>Results</h3>
TerrainEffectEditor.exe - 0 error(s), 0 warning(s)
</pre>
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