📄 3dsimpleobserverdlg.cpp
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// 3DSimpleObserverDlg.cpp : implementation file
//
#include "stdafx.h"
#include "3DSimpleObserver.h"
#include "3DSimpleObserverDlg.h"
#include "Nd_bitmap.h"
#include "GameDataSet.h"
#include "3DRoleData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMy3DSimpleObserverDlg dialog
CMy3DSimpleObserverDlg::CMy3DSimpleObserverDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMy3DSimpleObserverDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMy3DSimpleObserverDlg)
m_bHair = FALSE;
m_bRW = FALSE;
m_bLW = FALSE;
m_bSingleAction = FALSE;
m_strFI = _T("");
m_strLook = _T("");
m_bLoop = FALSE;
m_bMantel = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
g_objGameDataSet.Init();
g_obj3DRoleData.Init();
m_nZoom = 100;
}
void CMy3DSimpleObserverDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMy3DSimpleObserverDlg)
DDX_Control(pDX, IDC_COMBO_ACTION, m_ctrlAction);
DDX_Control(pDX, IDC_PIC_MAIN, m_ctrlPic);
DDX_Check(pDX, IDC_CHECK_HAIR, m_bHair);
DDX_Check(pDX, IDC_CHECK_RW, m_bRW);
DDX_Check(pDX, IDC_CHECK_LW, m_bLW);
DDX_Check(pDX, IDC_CHECK_SINGLE_ACTION, m_bSingleAction);
DDX_Text(pDX, IDC_EDIT_FI, m_strFI);
DDX_Text(pDX, IDC_EDIT_LOOK, m_strLook);
DDX_Check(pDX, IDC_CHECK_LOOP, m_bLoop);
DDX_Check(pDX, IDC_CHECKMANTEL, m_bMantel);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMy3DSimpleObserverDlg, CDialog)
//{{AFX_MSG_MAP(CMy3DSimpleObserverDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_EXIT, OnButtonExit)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_CHECK_HAIR, OnCheckHair)
ON_BN_CLICKED(IDC_CHECK_RW, OnCheckRw)
ON_BN_CLICKED(IDC_CHECK_LW, OnCheckLw)
ON_WM_MOUSEWHEEL()
ON_CBN_SETFOCUS(IDC_COMBO_ACTION, OnSetfocusComboAction)
ON_CBN_SELCHANGE(IDC_COMBO_ACTION, OnSelchangeComboAction)
ON_BN_CLICKED(IDC_CHECK_SINGLE_ACTION, OnCheckSingleAction)
ON_BN_CLICKED(IDC_BUTTON_RELOAD_ACTION, OnButtonReloadAction)
ON_BN_CLICKED(IDC_BUTTON_SETLOOK, OnButtonSetlook)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
ON_BN_CLICKED(IDC_RADIO4, OnRadio4)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON_IN, OnButtonIn)
ON_BN_CLICKED(IDC_BUTTON_OUT, OnButtonOut)
ON_BN_CLICKED(IDC_BUTTON_OUT2, OnButtonOut2)
ON_BN_CLICKED(IDC_CHECKMANTEL, OnCheckmantel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMy3DSimpleObserverDlg message handlers
BOOL CMy3DSimpleObserverDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
extern BOOL GameInit(HWND hWnd);
GameInit(this->m_ctrlPic.GetSafeHwnd());
CMyBitmap::GameCameraCreate();
this->UpdateData(true);
m_p3DMotion = new C3DMotion;
m_pBmp = new CMyBitmap;
MYASSERT(m_p3DMotion);
MYASSERT(m_pBmp);
m_p3DMotion->Create("动作/1.c3");
m_pBmp->Load("背景.BMP");
this->CreateActionInfo();
m_obj3DRole.SetLook(2);
m_obj3DRole.SetArmor(2000000);
//m_obj3DRole.SetAction(100);
m_nDir = 0;
//m_bHair = true;
//m_obj3DRole.SetArmet(2119310);
m_bRW = true;
m_obj3DRole.SetRWeapon(50000);
m_bLW = true;
m_obj3DRole.SetLWeapon(500000);
m_bMantel = false;
m_obj3DRole.SetAction(_ACTION_STANDBY);
m_dwTimeBegin = ::TimeGet();
this->m_ctrlAction.SetCurSel(0);
MyActionInfo* pInfo = this->GetActionInfoByIndex(0);
if(pInfo)
{
m_nCurrentAction = pInfo->nActionIndex;
m_nCurrentAction = pInfo->nActionIndex;
m_nFrameAmount = m_obj3DRole.SetAction(m_nCurrentAction);
}
strcpy(m_szCurrentAction, "ERROR");
m_strFI="33";
m_strLook="2";
//m_nLook = 1;
this->UpdateData(false);
this->SetTimer(WM_TIMER, 30, NULL);
m_dwFrameIndex = 0;
m_dwFrameTime = ::TimeGet();
m_bPlay = true;
m_bSlowPlay = false;
return TRUE; // return TRUE unless you set the focus to a control
}
void CMy3DSimpleObserverDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMy3DSimpleObserverDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMy3DSimpleObserverDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMy3DSimpleObserverDlg::OnButtonExit()
{
// TODO: Add your control notification handler code here
SAFE_DELETE(m_pBmp);
SAFE_DELETE(m_p3DMotion);
CMyBitmap::GameFontDestroy();
g_objGameDataSet.Destroy();
this->DestroyActionInfo();
this->EndDialog(0);
}
//------------------------------------------------------------------------
void CMy3DSimpleObserverDlg::Main()
{
CMyBitmap::Begin3D ();
CMyBitmap::ClearBuffer (true, true, D3DCOLOR_XRGB(0, 0, 0xff));
CMySize sizeScr;
sizeScr.iWidth = _SCR_WIDTH;
sizeScr.iHeight = _SCR_HEIGHT;
CMyBitmap::GameCameraBuild(sizeScr);
CMyBitmap::GameCameraSet(_SCR_WIDTH/2, _SCR_HEIGHT/2);
this->UpdateData();
//--------------------------------------------------------------
m_pBmp->Show(0, 0);
this->ProcessAction();
float fScale = 1.0f*m_nZoom/100.0f;
int nRotate = -45*m_nDir-45;
m_obj3DRole.SetPos(_SCR_WIDTH/2, _SCR_HEIGHT/2+100, 0, nRotate, fScale);
m_obj3DRole.SetLightOffset(2, 300, -300, -1000, 0.8f, 0.1f, 0.1f, 0.1f);
m_obj3DRole.Draw(_SCR_WIDTH/2, _SCR_HEIGHT/2);
this->ShowInfo();
//--------------------------------------------------------------
CMyBitmap::End3D ();
CMyBitmap::Flip ();
g_objGameDataSet.Process();
::MouseProcess();
}
//------------------------------------------------------------------------
BOOL GameInit(HWND hWnd)
{
// g_hMyWnd =hWnd;
// init 3D graphic
if (!CMyBitmap::Init3DEx ( hWnd,
_SCR_WIDTH,
_SCR_HEIGHT,
1, // 1 - window mode 0 - full screen
1)) // back buffer count
return false;
MYASSERT (CMyBitmap::GameFontCreate());
return true;
}
//------------------------------------------------------------------------
void CMy3DSimpleObserverDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
Main();
CDialog::OnTimer(nIDEvent);
}
//------------------------------------------------------------------------
void CMy3DSimpleObserverDlg::CreateActionInfo()
{
this->DestroyActionInfo();
char szIniFile[]="ini/Action.ini";
char szTitle[64], szSubTitle[64];
int nAmount;
// header...
strcpy(szTitle, "Header");
strcpy(szSubTitle, "Amount");
MYASSERT(::IniDataGet(szIniFile, szTitle, szSubTitle, nAmount));
int nData;
// ActionInfo
char szInfo[128];
for(int i = 0; i < nAmount; i++)
{
MyActionInfo* pInfo = new MyActionInfo;
MYASSERT(pInfo);
sprintf(szTitle, "Action%d", i);
sprintf(szSubTitle, "Index");
MYASSERT(::IniDataGet(szIniFile, szTitle, szSubTitle, pInfo->nActionIndex));
sprintf(szSubTitle, "TimeInterval");
MYASSERT(::IniDataGet(szIniFile, szTitle, szSubTitle, nData));
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